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[POLL]: octanelive subscription tesla access ?
Posted: Fri Sep 10, 2010 10:21 pm
by radiance
Hi all,
I'm wondering if people are interested in a subscription based access to tesla hardware (remotely), provided through octanelive.
I'd say a quarterly subscription fee, and unlimited access to a small tesla cluster.
Enough to render a 1 minute animation spotless in 720p in 10-20 minutes.
Or, render a series of architectural shots (10 views) at up to 8000x8000 resolution in 5 minutes.
Just add virtual tesla nodes to your active device list in the device manager panel.
I can't give any prices, but i'd think you'd pay, for a period of one year, roughly the same cost of a GTX480 and GTX460 card at current market prices.
Note, this is not a planned feature, just a question to our customers to hear what they think of the idea.
Yours,
Radiance
Re: [POLL]: octanelive subscription tesla access ?
Posted: Fri Sep 10, 2010 10:27 pm
by andrian
I'll pay for this future..... Amazing idea.
Re: [POLL]: octanelive subscription tesla access ?
Posted: Fri Sep 10, 2010 10:41 pm
by pixelrush
umm

I think most of my renders will be small and I can do them well enough however occasionally I might like to do a poster size render or a decent animation and my set up wouldnt really be practical/fast enough for that. I couldnt really justify Quadros, Teslas, Cubix or 3x480 for my usual needs.
So yes access to a heavy duty GPU cluster could be useful however I would be interested in a pay as you need it service rather than a subscription I think or a lesser subs... dunno 50 or 100 euro for x minutes available over the year. Perhaps 3 tier plan for casual, regular and pro use?
Edit: Perhaps paying for cluster access at Octane upgrade time would simplify things - so 199? euro for V2 + option of 99? euro for 'OctaneExtra' services.
Edit2: How would you transfer a large scene over the internet to the cluster?? auto zip?
Practically speaking how useful the service is might depend on how fast your internet connection is and where you live
Probably I would have about 256k up to Europe or the US, probably less.
Re: [POLL]: octanelive subscription tesla access ?
Posted: Fri Sep 10, 2010 11:17 pm
by colin
i'd absolutely pay for that.
i'm wondering if it would be available to me at all times - especially considering the amount of people that would go with this option.
but again - DEFINITELY interested to hear more...
Re: [POLL]: octanelive subscription tesla access ?
Posted: Fri Sep 10, 2010 11:55 pm
by matej
The idea is interesting, but I think the proposed implementation is not flexible enough. I agree with what pixelrush said - this would be better implemented as a pay-per-workload, like some sort of buying "render points" ($/megapixels) or "render minutes", so to satisfy also those who would want to take advantage of this only occasionally.
Re: [POLL]: octanelive subscription tesla access ?
Posted: Sat Sep 11, 2010 2:54 am
by havensole
I think this is a good idea, but I took wonder about price points and how the interface might work. Don't get me wrong, I think this is a great idea. I look forward to hearing more.
Re: [POLL]: octanelive subscription tesla access ?
Posted: Sat Sep 11, 2010 3:23 am
by Carl S.
How many animations do you get for that price?
I render one or two 30-60 second animations a night. Would this be covered?
Re: [POLL]: octanelive subscription tesla access ?
Posted: Sat Sep 11, 2010 7:51 am
by radiance
Hi guys,
I don't really have any answers as they don't exist, it's just an idea i wanted to throw into this forum to see what people think.
The reaction seems positive. The idea obviously needs a lot more thinking about and modifications.
I hope people keep responding with information and usefull questions to my idea presented so we can get a better view.
Radiance
Re: [POLL]: octanelive subscription tesla access ?
Posted: Sat Sep 11, 2010 10:53 am
by ROUBAL
Having access to a powerful renderfarm is interesting, but for my own, as my only potential clients want absolute confidentiality, remote rendering with transmission of working files is out of question. That's the reason why I bought a Cubix, and recently ordered two GTX 480.
As said many times, Octane live is already a problem for me. I have set my network to extend it to my workstation, but as the router (like all affordable routers I have gathered information about so far), works with a black list instead of a white list, I can forbid acces to some services or URLs, but I can't deny everything except some URLs (Octane server and Antivirus update). The best I can do is deny everything except https, without the ability of locking all URLs other than those wanted. This level of security is enough for my personnal works and non confidential works, but not enough for some clients.
For the same reason, I haven't been able to use Respower superfarm in the past, and I had to purchase two more computers (today outdated !) to render a job for a client.
Added to that this means sending and downloading very big files(If I am not wrong, in obj format it means exporting and sending each frame). It is mainly a big problem for sending, because the uploading bitrate is low.
The only advantage I see would be the ability of rendering really big images formats. But for animations the current exporting time I get on my project is 3 minutes, as long as the exporting time wil be superior or equal to the rendering time, remote rendering will not be better than local rendering imho.
So remote rendering is not an option for me.

Re: [POLL]: octanelive subscription tesla access ?
Posted: Sat Sep 11, 2010 3:05 pm
by David
It would be usefull only for those who use Octane for commercial purpose and need to finish their work rapidly. If not, I don't see the interest.