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BMW car

Posted: Fri Sep 10, 2010 4:25 pm
by OctaneFX
This is my first rendering with Octane. I modeled the car with 3dsmax2010. Rendered with Octane beta 2.2b with pathtracing render Kernel.
Rendering time on Geforce GTX460 = 2 hours and 25 minutes in size 1024x512.
Photoshop post work to solve the noisy points on the image.
Interior of the car to do next...
BMW E92 M3.png

Re: BMW car

Posted: Fri Sep 10, 2010 8:14 pm
by radiance
Hi,

It's a bit strange that it took that long to render this image.
Can you tell me how much megasamples / sec you get ?

Also, you should work on your glass, it should be double sided, with normals pointing outwards on both sides,
eg the normal of the outside glass should point out of the car, and the normal on the interior of the glass should point into the car's interior.

If you don't do that you get a refraction and a 'lens' effect.

Radiance

Re: BMW car

Posted: Sat Sep 11, 2010 2:12 pm
by ROUBAL
If you don't do that you get a refraction and a 'lens' effect.
Thanks for the trick. It is good to know, because I encountered the problem on my own cars ! :)

Nice render, but the car looks low poly on some parts, and the top seems to be in two parts, like if a "Mirror Modifier" (it's the name in Blender) was not applied.

Re: BMW car

Posted: Tue Sep 14, 2010 7:14 am
by OctaneFX
Thanks for your answer.
I get 3 Megasamples/sec.
It seems that I had an error in my GraphEditor : objects are listed twice.
Now, this issue is solved because I didn't follow the .OBJ export settings of the user manual.

Re: BMW car

Posted: Tue Sep 14, 2010 3:47 pm
by OctaneFX
The 2 renders below are also with Pathtracing but with HDRI texture environment that seems to work best for me (with the pre Beta2.3 v4 running).
Around 6-7 minutes to render. ;) Next, I'll finish the car mesh and materials.