Octane test scene II
Posted: Tue Aug 27, 2013 8:32 am
I expected to render more views of this scene and to add more details, playing around with some different lighting sets, but being bumping around in an hectic serial of business trips I had very few time to work on the renders.
The result is that I just got fed up of it altogether, I've just seen this file on my screen for too long...Also, the purpose was to just see how many polys I could feed before getting stuck by my RAM limitation, hence the OTT design which is not my style at all and that I quite dislike.
So all in all I'll move onto something more personal with a focus on detail modelling and materials experiments, probably a small room corner with a lot of textures, etc...to see what does the textures limitation looks on screen.



The result is that I just got fed up of it altogether, I've just seen this file on my screen for too long...Also, the purpose was to just see how many polys I could feed before getting stuck by my RAM limitation, hence the OTT design which is not my style at all and that I quite dislike.
So all in all I'll move onto something more personal with a focus on detail modelling and materials experiments, probably a small room corner with a lot of textures, etc...to see what does the textures limitation looks on screen.


