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Camera correction

Posted: Fri Aug 23, 2013 8:06 am
by DIO
I´m trying to setup up my model in a HDRI scene and into a backplate.
I can setup the camera according to the exif data of my backplate, but I need to correct
the camera distortion like with the horizontal/vertical shift options in VrayPhysicalCam or the
Correction Modifier applied to a normal 3ds max camera (unfortunately that doesn´t work in octane).

The only way to do this in octane that I found out is to use the lens shift option in the octane
camera settings in combination with moving the camera target, is that right?
That way I never see the correct camera angle in my viewport which is pretty bad since I use
a simple mesh of the surrounding geometry to fit the perspective.

Isn´t there ab better way to solve this? (Exept distorting the Matte Render in Photoshop?)