Voxelization question
Posted: Wed Sep 08, 2010 10:27 pm
Hi, I know it's common for unbiased renderers like Octane to "voxelize" the scene. I presume this creates a big 3d grid, with each cell containing the material that exists at that point. Is this correct?
If so, my next question is - if the scene is being voxelized - doesn't this remove some of the limits of polygons? For example, couldn't bump maps & displacement maps become one in the same - displacing geometry at the voxel level instead of the polygon level? So you could have a 2-polygon plane with a rich mountainous landscape extruding from it - without subdividing the plane at all.
Just wondering! Forgive me if I misunderstand voxels!
If so, my next question is - if the scene is being voxelized - doesn't this remove some of the limits of polygons? For example, couldn't bump maps & displacement maps become one in the same - displacing geometry at the voxel level instead of the polygon level? So you could have a 2-polygon plane with a rich mountainous landscape extruding from it - without subdividing the plane at all.
Just wondering! Forgive me if I misunderstand voxels!