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Falloff direction?

Posted: Sun Aug 18, 2013 10:33 pm
by kirk
The falloff map looks like based on view/camera vector so the falloff is always toward a camera.

Is there a way to make it based on any other direction? A camera space x or y axis for example?

I am looking for a way to make a camera based normal pass render with a special material like one in Zbrush.