Falloff direction?
Posted: Sun Aug 18, 2013 10:33 pm
The falloff map looks like based on view/camera vector so the falloff is always toward a camera.
Is there a way to make it based on any other direction? A camera space x or y axis for example?
I am looking for a way to make a camera based normal pass render with a special material like one in Zbrush.
Is there a way to make it based on any other direction? A camera space x or y axis for example?
I am looking for a way to make a camera based normal pass render with a special material like one in Zbrush.