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Octane Test-scene, part II
Posted: Wed Aug 14, 2013 5:49 pm
by Leiurus
After testing how many Hi-Res textures I could feed in my 3GB GTX, I'm now testing how the engine deal with high poly-counts.
This is a small corner a larger meeting-room, scene is 10M polys.
Will post more views in the gallery once I've rendered them.
A view of the rest of the room:
Cheers
Re: Octane Test-scene, part II
Posted: Wed Aug 14, 2013 11:09 pm
by MaTtY631990
Incredible

How long does it take to load this scene into octane.
Thanks
Matt
Re: Octane Test-scene, part II
Posted: Thu Aug 15, 2013 1:30 am
by Leiurus
Not that long actually, I use the 3DsMax plug-in exclusively, and the geometry processing is less than 1mn, around 45s I would say.
10M polys are for the entire room, not just this small corner.
Re: Octane Test-scene, part II
Posted: Thu Aug 15, 2013 3:13 am
by MaTtY631990
1 minute

. It's unbelievable. Stunning render by the way

.
Re: Octane Test-scene, part II
Posted: Thu Aug 15, 2013 4:27 am
by graffer
Wow! Lovely interior. Really!

You can play a little with the perspective view. Too much deform camera lenses view.
Re: Octane Test-scene, part II
Posted: Thu Aug 15, 2013 4:39 am
by ROUBAL
Very nice scene !
Re: Octane Test-scene, part II
Posted: Thu Aug 15, 2013 6:01 am
by Leiurus
Thank you all for the kind words. The full room is about to be finished, just a few accessories like artworks and stuff to texture and I'll be able to render the rest of it, I want to play a bit with it, rendering nightshots, dayshots, details close up, etc...
MaTt: just to clarify, 45s is just for the geometry loading, rendering itself is much longer than that (especially since I had to render 3 passes, 1 HDRI/PMC, 1 Sunlight PMC, 1 Fog/DL). Even though I let the render cook a long time I couldn't get rid of the fireflies on the foreground parquet.
Re: Octane Test-scene, part II
Posted: Thu Aug 15, 2013 12:59 pm
by Seekerfinder
Great render Leiurus.
Could you post more info about your rig (you should put it in your forum signature) and also render times pls.
Cheers,
Seeker
Re: Octane Test-scene, part II
Posted: Thu Aug 15, 2013 5:26 pm
by Leiurus
Thanks for the feedback Seekerfinder
I've updated my signature with my rig (it was rendered on the desktop PC of course...)
It's difficult to give an exact rendering time because I let the renders cook while I was at work...Basically I would launch the render at breakfast, setting the samples at 20K to make sure it would cook all day, and then pause the render and save when back home.
The renders were all 2500x2500px.
Most of them were around half-way through after 8H or renderings, 65% after a long day (12H).
But I get back home for lunch and TBH they were all 95% there after 3H of rendering, the noise reduction between 3 and 8 hours is not obvious.
Typically, I let the pass with Sun Light / PMC cook one night+one day, so almost 24H and even though it was overall very sharp it didn't help cleaning the fireflies on the foreground.
Re: Octane Test-scene, part II
Posted: Wed Aug 21, 2013 6:59 am
by Leiurus
Update of the WIP with another view in OP
Cheers