Various Texturing Difficulties
Posted: Mon Aug 12, 2013 5:32 pm
I use the LW plugin but am putting this here as the challenges I have, I have tried in both LW and Standalone, and cant figure out.
Firstly is about combining textures in various ways.
These are shown on diffuse, although it is actaully for spec channel.
the following is the dirt node, normals inverted, then that inverted and attached to a glossy node.... This will be so that I can have more specularity on the edges.
I also have an images that I'm using for scratches (ignore the mapping, the UV isn't that great.
What I want is both of these combined, such that every where that is white from both, will be white.
If I try multiply, both only appear where the other was (multiplying the white values I guess for each pixel) - No Good
Only other option I can find is mix. This allows me to input 2 textures and blend them. With 50% blend it looks like it's ok, but what's actaully happening is each of the whites are not as white as they were.
How do I mix them so that I can have both, but retain the whiteness of each. As a clue, the way I texture spec and bump in LW, I would normally be blending half a dozen different images, with different opacities to build up the final Spec/bump map. What do I do in Octane?
Firstly is about combining textures in various ways.
These are shown on diffuse, although it is actaully for spec channel.
the following is the dirt node, normals inverted, then that inverted and attached to a glossy node.... This will be so that I can have more specularity on the edges.
I also have an images that I'm using for scratches (ignore the mapping, the UV isn't that great.
What I want is both of these combined, such that every where that is white from both, will be white.
If I try multiply, both only appear where the other was (multiplying the white values I guess for each pixel) - No Good
Only other option I can find is mix. This allows me to input 2 textures and blend them. With 50% blend it looks like it's ok, but what's actaully happening is each of the whites are not as white as they were.
How do I mix them so that I can have both, but retain the whiteness of each. As a clue, the way I texture spec and bump in LW, I would normally be blending half a dozen different images, with different opacities to build up the final Spec/bump map. What do I do in Octane?