Difficulties picking colours - something is not right
Posted: Sun Aug 11, 2013 10:49 am
OK, I know I've had this problem before, and got an answer, but it seems like a work around to me.
In standalone, I pick a colour, and it (more or less) looks like that colour when you render it. In LW, I pick a colour, and it is significantly lighter in IPR. Just to show you what I mean.
This is an object with exactly the same set up and texture in both standalone and pluging. (The gamma in both is 1 with the first Agfa colour profile. In LW CS is set to disabled. )
You can see that, pretty much, they look the same, and in both, the colour picker matches the render.
However, if I go to mid grey (128,128,128 in LW and .5,.5,.5 in Standalone) you can see that this changes. In Standalone, the picker and the render look the same. But in LW, the picker is darker than then the render. Also, LW's picker looks darker than Octanes, and LW's render looks lighter than Octanes.
This progressivly gets worse the darker you get. In this image the RGB in LW is 18,14,16. I calculated what this would be in integer and got the values shown. In Octane, they are pretty much the same, but in LW they are totally different. The picker is indistinguishable from black, and the render is lighter.
Now this all seems like a gamma problem to me. So, even though I know you shouldn't, I tried putting LW's CS into sRGB. I then set the IPR to have it's own gamma of 1. This was the result.
Now I am no expert, but the difference between these two is driving me nuts. A little help, or shedding some light on this would be great.
How do I get to the stage where I can pick a colour, and at least have a chance of it looking like that in the render - as it is in the Standalone version.
In standalone, I pick a colour, and it (more or less) looks like that colour when you render it. In LW, I pick a colour, and it is significantly lighter in IPR. Just to show you what I mean.
This is an object with exactly the same set up and texture in both standalone and pluging. (The gamma in both is 1 with the first Agfa colour profile. In LW CS is set to disabled. )
You can see that, pretty much, they look the same, and in both, the colour picker matches the render.
However, if I go to mid grey (128,128,128 in LW and .5,.5,.5 in Standalone) you can see that this changes. In Standalone, the picker and the render look the same. But in LW, the picker is darker than then the render. Also, LW's picker looks darker than Octanes, and LW's render looks lighter than Octanes.
This progressivly gets worse the darker you get. In this image the RGB in LW is 18,14,16. I calculated what this would be in integer and got the values shown. In Octane, they are pretty much the same, but in LW they are totally different. The picker is indistinguishable from black, and the render is lighter.
Now this all seems like a gamma problem to me. So, even though I know you shouldn't, I tried putting LW's CS into sRGB. I then set the IPR to have it's own gamma of 1. This was the result.
Now I am no expert, but the difference between these two is driving me nuts. A little help, or shedding some light on this would be great.
How do I get to the stage where I can pick a colour, and at least have a chance of it looking like that in the render - as it is in the Standalone version.