Page 1 of 2
Network rendering and licence
Posted: Fri Aug 09, 2013 6:52 am
by nagboy
Hi,
Im getting continual "Octane licence is not activated" for the network rendering job when max starts. The licence is activated in both the stand alone version and on 3dsmax and i can render in both without trouble but when i submit jobs to network rendering on this same machine it will not launch max and render correctly.
Am i doing something wrong?
Re: Network rendering and licence
Posted: Fri Aug 09, 2013 9:49 am
by Karba
nagboy wrote:Hi,
Im getting continual "Octane licence is not activated" for the network rendering job when max starts. The licence is activated in both the stand alone version and on 3dsmax and i can render in both without trouble but when i submit jobs to network rendering on this same machine it will not launch max and render correctly.
Am i doing something wrong?
So you have only
one machine and you submit the network task to "yourself"?
Re: Network rendering and licence
Posted: Fri Aug 09, 2013 11:12 am
by nagboy
Karba wrote:nagboy wrote:Hi,
Im getting continual "Octane licence is not activated" for the network rendering job when max starts. The licence is activated in both the stand alone version and on 3dsmax and i can render in both without trouble but when i submit jobs to network rendering on this same machine it will not launch max and render correctly.
Am i doing something wrong?
So you have only
one machine and you submit the network task to "yourself"?
Yes, its the easiest way to queue up still pictures
Re: Network rendering and licence
Posted: Sat Aug 10, 2013 1:38 am
by Karba
nagboy wrote:Karba wrote:nagboy wrote:Hi,
Im getting continual "Octane licence is not activated" for the network rendering job when max starts. The licence is activated in both the stand alone version and on 3dsmax and i can render in both without trouble but when i submit jobs to network rendering on this same machine it will not launch max and render correctly.
Am i doing something wrong?
So you have only
one machine and you submit the network task to "yourself"?
Yes, its the easiest way to queue up still pictures
I will try.
Re: Network rendering and licence
Posted: Mon Aug 12, 2013 7:33 am
by nagboy
This is actually getting to be somewhat of a problem. When max is starting in network rendering mode you should skip the licence check, this is the way vray does it if im correct. You can submit jobs to Vray with no licence at all installed and it will render. Just lost the entire weekend of rendering here

Re: Network rendering and licence
Posted: Mon Aug 12, 2013 11:10 am
by glimpse
couln't You just use some sort of a coman lline, .bat or alternative option? might be a bit more work, but..a leas better than nothing =)
Re: Network rendering and licence
Posted: Tue Aug 13, 2013 9:30 am
by nagboy
glimpse wrote:couln't You just use some sort of a coman lline, .bat or alternative option? might be a bit more work, but..a leas better than nothing =)
There really isn't a simpler way to render something than submitting to network rendering. It really is just an advanced way of running max from command line because that is what the server does.
Im just rendering stills now, but rendering animation without access to use network rendering with max is just not an option. This needs to be fixed asap, its not possible to use octane for any kind of production rendering without network rendering working flawless.
Re: Network rendering and licence
Posted: Tue Aug 13, 2013 9:13 pm
by Karba
Does anyone else has this problem with network rendering?
Re: Network rendering and licence
Posted: Wed Aug 14, 2013 5:26 am
by Nuge
yes the same problem exists in Cinema 4D, it appears octane doesnt pick up that it is the same computer, would be good if this could be fixed
John
Re: Network rendering and licence
Posted: Wed Aug 14, 2013 7:21 am
by nagboy
I think backburner starts max in a special mode which causes the problem. You dont even need to have max licenced to network render. You need to allow octane to render without licence if max is started in this mode, this is how the other renders do this as far as i know.