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Street >Girl
Posted: Thu Jan 28, 2010 12:45 am
by Zay
Woaw, this second release really kicks ass

Re: Street >Girl
Posted: Thu Jan 28, 2010 4:02 am
by psor
When I consider the current limitations ... meh, it's friggn' awesome!
take care
psor
Re: Street >Girl
Posted: Thu Jan 28, 2010 6:26 am
by enricocerica
Very convincing !! How much ?

Are the houses also modelled or is it a background image ?
Very nice result !!
Re: Street >Girl
Posted: Thu Jan 28, 2010 6:54 am
by Cire
Damn, that's beautiful.
Virtually no wait ... makes it even sexier.

Re: Street >Girl
Posted: Thu Jan 28, 2010 6:56 am
by Zay
The street and houses are modeled by Stonemason. He's the guy if you want detailed buildings

Re: Street >Girl
Posted: Thu Jan 28, 2010 10:37 pm
by Kevin Sanderson
Very nice! Did you just use texture maps for the skin on the girl?
Re: Street >Girl
Posted: Thu Jan 28, 2010 11:49 pm
by Zay
Yes, everything in the scene uses a texture map but they have all been resized to get it into Octane.
Re: Street >Girl
Posted: Fri Jan 29, 2010 12:14 am
by Kevin Sanderson
Thanks, Zay! Good to know. That skin is one of the best rendered textures I've seen not using materials. Keeps things simpler.

Re: Street >Girl
Posted: Fri Jan 29, 2010 12:50 am
by Zay
I have never seen human skin made only by materials that look more natural than a textured skin. But I would like to see it if you have a link to make me think otherwise

Re: Street >Girl
Posted: Fri Jan 29, 2010 1:17 am
by Kevin Sanderson
Usually I see it in combination with textures, but there's usually something off about it. I think sometimes people use it to cover flaws in the texture map - possibly covering up over-painting or trying to de-emphazise textures that still had "baked in" specular, etc. I always thought it should be easier to use a good texture, bump, specular combination than fiddling with extra materials. But to be fair, sometimes it's folks trying to fake SSS.