hdrlightstdio + octane
Posted: Thu Jul 25, 2013 9:40 am
is there some plan to make a plug between hdrlightstudio & octane ?
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Might look like that is the case. What are the pros and cons of thatInterfaces wrote:finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
I hope not... I really like the standalone versionInterfaces wrote:finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
The main drawback of integrated plugins versus the Standalone version is that you have your scene open in both Octane and the host 3D package : this requires almost twice the amount of system RAM required by the standalone only ! As much system RAM is required to manage the data in GPU VRAM (around 16GB for a 3GB scene in Octane standalone), the required amount for big GPUs is huge. A 6GB Titan card used with a plugin instead of standalone could require up to 64GB of VRAM ! Not many motherboards can host 64GB !Interfaces wrote:
finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
Might look like that is the case. What are the pros and cons of that
This is absolutely not true. I've done lots of testing in this area on my plugins, and yes, if live update is on for all geometry items, there is a memory overhead - but absolutely nothing like 64GB! If live geometry updating is not on, then the memory overhead of the plugin is small. For example, the ArchiCAD, Revit and Inventor plugins all load the scene and then release ALL memory. So once loaded....no overhead....(other than the host app). The Poser plugin keeps a copy of the vertices in RAM, which even on a massive scene requires only a small amont of memory.The main drawback of integrated plugins versus the Standalone version is that you have your scene open in both Octane and the host 3D package : this requires almost twice the amount of system RAM required by the standalone only ! As much system RAM is required to manage the data in GPU VRAM (around 16GB for a 3GB scene in Octane standalone), the required amount for big GPUs is huge. A 6GB Titan card used with a plugin instead of standalone could require up to 64GB of VRAM ! Not many motherboards can host 64GB !