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Stacked material support?

Posted: Mon Jul 22, 2013 2:58 am
by jayroth
In Cinema, you can have a variety of materials arranged left to right as represented in the OM. The topmost material as rendered would be the material to the rightmost of that list, as I understand it. In essence, a horizontal stack.

Can Octane support this? My tests indicate that it does not, but when I started working with Octane today, I have gotten much farther than I thought I could, so I would be happy to be mistaken on this.

I have one material of a certain color, followed by another with a graphic and corresponding alpha channel to function as a mask. I cannot really convert to Octane materials, as I will likely be using the physical renderer as my final output (though that might change). I would prefer to have a noise shader applied to the first material as well, but the rest of the previous must work before I worry about that.

Re: Stacked material support?

Posted: Mon Jul 22, 2013 10:27 pm
by aoktar
Sorry but octane has no support a feature like a stacked materials. I hope to have in future,
Regards

Re: Stacked material support?

Posted: Mon Jul 22, 2013 10:56 pm
by bepeg4d
hi, you can use the mix material, use the alpha map in an imagetexture node in the amount channel ;)
and you can mix this mix with another mix and so on using different amount settings. unfortunately without the node editor is not easy to figure out how powerful could be with this system, but when the node editor will be ready we will have a big improvement in the materials creation.
ciao beppe

Re: Stacked material support?

Posted: Fri Jul 26, 2013 7:33 pm
by jayroth
Hello,

thanks. While that solution may work, I prefer to keep my shaders in C4D format for the time being, lest I run into a situation that Octane cannot render or render adequately, I can just revert to the C4D options. So hopefully the C4D version of Octane will support stacked materials or layered shaders sometime soon.

Jay

Re: Stacked material support?

Posted: Fri Jul 26, 2013 8:53 pm
by aoktar
jayroth wrote:Hello,

thanks. While that solution may work, I prefer to keep my shaders in C4D format for the time being, lest I run into a situation that Octane cannot render or render adequately, I can just revert to the C4D options. So hopefully the C4D version of Octane will support stacked materials or layered shaders sometime soon.

Jay
yes, surely if it fits to your pocket. I hope to getting improvements in similar areas until Octane 1.5