Stacked material support?
Posted: Mon Jul 22, 2013 2:58 am
In Cinema, you can have a variety of materials arranged left to right as represented in the OM. The topmost material as rendered would be the material to the rightmost of that list, as I understand it. In essence, a horizontal stack.
Can Octane support this? My tests indicate that it does not, but when I started working with Octane today, I have gotten much farther than I thought I could, so I would be happy to be mistaken on this.
I have one material of a certain color, followed by another with a graphic and corresponding alpha channel to function as a mask. I cannot really convert to Octane materials, as I will likely be using the physical renderer as my final output (though that might change). I would prefer to have a noise shader applied to the first material as well, but the rest of the previous must work before I worry about that.
Can Octane support this? My tests indicate that it does not, but when I started working with Octane today, I have gotten much farther than I thought I could, so I would be happy to be mistaken on this.
I have one material of a certain color, followed by another with a graphic and corresponding alpha channel to function as a mask. I cannot really convert to Octane materials, as I will likely be using the physical renderer as my final output (though that might change). I would prefer to have a noise shader applied to the first material as well, but the rest of the previous must work before I worry about that.