Future features/roadmap plans?
Posted: Tue Jul 16, 2013 7:06 am
Hi,
We are really happy with our use of Octane over the past year or so but we still feel like its missing some very essential features.
1) Multiple UV coordinates (At least 2 sets is needed)
2) Automatic beveled/rounded edges
3) More nodes to help with procedural texturing - math nodes, easy split/combine channels etc
4) Complete revamp of the Live Material DB
5) Vertex colour support
Support for baking data into maps for games use would be uber cool also.
Will we get an answer soon on what the priority is for future features such as these?
We are really happy with our use of Octane over the past year or so but we still feel like its missing some very essential features.
1) Multiple UV coordinates (At least 2 sets is needed)
2) Automatic beveled/rounded edges
3) More nodes to help with procedural texturing - math nodes, easy split/combine channels etc
4) Complete revamp of the Live Material DB
5) Vertex colour support
Support for baking data into maps for games use would be uber cool also.
Will we get an answer soon on what the priority is for future features such as these?