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Future features/roadmap plans?

Posted: Tue Jul 16, 2013 7:06 am
by cybernoid
Hi,

We are really happy with our use of Octane over the past year or so but we still feel like its missing some very essential features.

1) Multiple UV coordinates (At least 2 sets is needed)
2) Automatic beveled/rounded edges
3) More nodes to help with procedural texturing - math nodes, easy split/combine channels etc
4) Complete revamp of the Live Material DB
5) Vertex colour support

Support for baking data into maps for games use would be uber cool also.

Will we get an answer soon on what the priority is for future features such as these?

Re: Future features/roadmap plans?

Posted: Tue Jul 16, 2013 10:22 am
by suvakas
cybernoid wrote:1) Multiple UV coordinates (At least 2 sets is needed)
This really is essential and needs to be added to Octane.

Suv

Re: Future features/roadmap plans?

Posted: Wed Aug 14, 2013 8:17 am
by oudou
right ! Another thing, may ba a little feature where we can set a maximum resolution for bitmaps, i mean for example a button "max res 1024x1024" etc. which can help to fit all bitmaps in Vram without loading reduced version of textures.