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Room

Posted: Sun Jul 14, 2013 2:44 pm
by Tipix
hi all,

I start this picture with a friend, we are inspired by a artwork (deus ex 2) but we moving away from origin picture.
There is still need work for texturing and modeling
Soon,I post following the advancement.

If you have some board or critical

Thanks

Image

Octane pmc 32

Re: Room

Posted: Sun Jul 14, 2013 5:40 pm
by MaTtY631990
really awesome render ;) . Like your use of texture emissions here and the subtlety of sheen on walls and other materials. Good Job.

Re: Room

Posted: Mon Jul 15, 2013 6:56 am
by NVN
the proportions do not fit.
The folders are too big....

Re: Room

Posted: Mon Jul 15, 2013 12:01 pm
by Tipix
Thank you
Yes, folders are 15% biggest, this issue is solved.

Re: Room

Posted: Mon Jul 15, 2013 12:29 pm
by kavorka
the hard drive and books on the right look awesome, very realistic. Too me, the green light coming out of the laptop is very off putting. takes away from the image I think. Try a cooler color, a blue green or just blue would look better. Also make it less strong and less saturated so its subtle.

the coffee cups on the left look really weird. I'm guessing its a perspective issue as I'm assuming they are correctly modeled. Either way, they should be changed or removed as the look off.

Re: Room

Posted: Mon Jul 15, 2013 12:30 pm
by kavorka
also, the papers scattered around need writing, coffee stains, grime ect...

too clean at the moment.

Re: Room

Posted: Mon Jul 15, 2013 2:58 pm
by Tipix
Thanks a lot kavorka.
You're right, i change in the next picture ;)

Re: Room

Posted: Sat Aug 10, 2013 3:38 pm
by Tipix
Hi all!

I post the new picture, we have changed the ambiance, corrected some issues and added mod.
I hope it is better now!
If you have board, don't hesitate ;)
Thanks

Image

Re: Room

Posted: Sat Aug 10, 2013 6:51 pm
by xxdanbrowne
I think it's an awesome render - the lighting, the mood etc are spot on and it looks for sure 100% photorealistic.

The models are all good and the placement and composition is awesome.

About the only criticism I could give is that the edges of the models generally overall seem to be too sharp - not enough variation. I look around at the room I'm in and there's *nothing* in here with edges as sharp as those on your models. Also: look at the folds on the bed: they are very sharp and un-natural looking.

That said the other elements of your render are better than I can currently do so kudos to you.

Re: Room

Posted: Sat Aug 10, 2013 6:57 pm
by resmas
Great one...looks like my office sometimes :lol:
cheers