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Planned features for max plugin
Posted: Sat Jul 13, 2013 6:08 pm
by kilaD
What is your planned features for future updates?
Things like:
- object properties(visible to camera, castshadows)
- standard max maps(bitmap control etc)
Any chance to see this improved?
Re: Planned features for max plugin
Posted: Sat Jul 13, 2013 10:07 pm
by Karba
kilaD wrote:What is your planned features for future updates?
Things like:
- object properties(visible to camera, castshadows)
- standard max maps(bitmap control etc)
Any chance to see this improved?
We are going to implement object properties.
It is impossible to make proper support for standard max maps on GPU engine.
Re: Planned features for max plugin
Posted: Sun Jul 14, 2013 12:16 pm
by nehale
Will unlimited textures like in arion render ever be possible
Re: Planned features for max plugin
Posted: Sun Jul 14, 2013 12:20 pm
by kilaD
Karba wrote:
We are going to implement object properties.
It is impossible to make proper support for standard max maps on GPU engine.
Cool, thanks.
Re: Planned features for max plugin
Posted: Sun Jul 14, 2013 12:27 pm
by -EnzO-
And what about motion blur ??
Portal light ?
Re: Planned features for max plugin
Posted: Mon Jul 15, 2013 8:11 am
by Karba
-EnzO- wrote:And what about motion blur ??
Portal light ?
Portal light? That is in the plugin since the beginning.
We are planing to add motion blur.
Re: Planned features for max plugin
Posted: Mon Jul 15, 2013 8:28 am
by Vanya
What about the region render?
Re: Planned features for max plugin
Posted: Mon Jul 15, 2013 8:41 am
by princedragoncok
Vanya wrote:What about the region render?
+1
Re: Planned features for max plugin
Posted: Mon Jul 15, 2013 2:58 pm
by visionmaster2
cool for object proprerties ! thank you.
will it have object visible to reflection/refraction on off ?
thank you
Re: Planned features for max plugin
Posted: Mon Jul 15, 2013 9:20 pm
by face
visionmaster2 wrote:cool for object proprerties ! thank you.
will it have object visible to reflection/refraction on off ?
thank you
Only when Octane can handle it, which isn“t currently supported...
face