Page 1 of 1
Material nodes from Mesh node
Posted: Wed Sep 01, 2010 3:02 pm
by pam3ec
Hello, forum!
How can I extract the materialnodes from meshnode, for editing and rendering each material separetly?
Or possible to drag&drop material from Node Inspector to Graph Editor after i picking material on a viewport?
Thanks, and sorry for my English
Re: Material nodes from Mesh node
Posted: Wed Sep 01, 2010 5:09 pm
by Nostromo
Hi,
At this moment there's no way to "extract" the materials from the pins. Could you please explain the benefit over modifying them directly in the node inspector ?
Thanks
/M
Re: Material nodes from Mesh node
Posted: Wed Sep 01, 2010 5:56 pm
by pam3ec
the benefit over modifying them directly in the node inspector is - possibility of rendering each material separate on testball, not all scene for viewing result. For my slow videocard its tightly. Probably developers will introduce this function in the future releases?
Re: Material nodes from Mesh node
Posted: Wed Sep 01, 2010 6:14 pm
by matej
You could also attach a material to other parts of the mesh - for testing purposes, for example.
The whole experience would be more flexible, I think.
Re: Material nodes from Mesh node
Posted: Thu Sep 02, 2010 9:01 am
by foxid
It will be vary usefull to extract matnodes from meshnode. It will be helpfull for faster customize the scene.
Re: Material nodes from Mesh node
Posted: Thu Sep 02, 2010 9:22 am
by Nostromo
Thank'y'all. We filed it as a request.
/M
Re: Material nodes from Mesh node
Posted: Thu Sep 02, 2010 12:08 pm
by matej
Cool!
I actually missed the ability to tweak those exported materials, for example mix a RGB node with texture to control diffuse tone, or any other such corrections. So this addition is quite rational.