Live Render & Picture Viewer render black
Posted: Fri Jul 12, 2013 11:20 am
Hello everyone. I've been following for a year and yesterday decided to install and try it out for the first time. I was up until 2am playing with Octane. I'm completely blown away and will adopt it as my main render engine - sometime soon.
[My rig: intel i7 3970 - 16 gig ram - gtx 670.]
A couple of questions but first I have a problem concerning black frames upon output.
1. I tried two scenes last night, one light - interior hallway - that rendered fine in both the live renderer & C4D's native viewport. The second was a much heavier scene with animated elements & both viewers go black & refreshing them is a hit or miss. I wondered if this might be scene specific or have other run into a similar issue.
2. Unclear about the use of native materials. I loaded a scene with native material to see if it would render and it did. Are native materials supported or should I always build in Octane materials? Also, do some of the c4d's shaders, layer shader, filter, colorizer ect..., work?
3. The shaders are a bit confusing to me. Some check boxes are ticked that don't seem to have any effect when building a material. I tried to build a simple chrome shader with anisotropy but had no luck.
Excuse the length - a bit exited and anxious to get fluent. Please direct me to any links that can help my concerns. Cheers.
[My rig: intel i7 3970 - 16 gig ram - gtx 670.]
A couple of questions but first I have a problem concerning black frames upon output.
1. I tried two scenes last night, one light - interior hallway - that rendered fine in both the live renderer & C4D's native viewport. The second was a much heavier scene with animated elements & both viewers go black & refreshing them is a hit or miss. I wondered if this might be scene specific or have other run into a similar issue.
2. Unclear about the use of native materials. I loaded a scene with native material to see if it would render and it did. Are native materials supported or should I always build in Octane materials? Also, do some of the c4d's shaders, layer shader, filter, colorizer ect..., work?
3. The shaders are a bit confusing to me. Some check boxes are ticked that don't seem to have any effect when building a material. I tried to build a simple chrome shader with anisotropy but had no luck.
Excuse the length - a bit exited and anxious to get fluent. Please direct me to any links that can help my concerns. Cheers.