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Beta 0.72 / 0.79 (SDK 1.20) - Obsolete

Posted: Fri Jul 12, 2013 2:31 am
by aoktar
Hi all,
This is a new release of Integrated plugin for latest SDK(1.20). It includes nearly all functionality of Standalone 1.20.

VERSION Beta 0.79b:

Windows R12-R14(installer)
http://render.otoy.com/customerdownload ... -0.79B.exe

Macos:
R13: http://render.otoy.com/customerdownload ... Macosx.zip
R14: http://render.otoy.com/customerdownload ... Macosx.zip


This is wip version for giving some taste about node editor system. It's partially working, so don't except soo much functionality. Also has improved onscreen render info with gpu usage and temperature monitoring. I hope run smoothly. If you have a startup problem, this can be depended nvapi.dll.


Some note about usage of new update mechanism:
If plugin detects any change on P/R/S transforms on objects which has objecttag(numbered 1-8), so it's going to modify transform matrix. But if there some geometry change then will send all objects of same mesh numbers. So if you have some different groups with animation you may try different mesh number from 1 to 8. Number 0 means static geometry. So removing a objecttag or changing the mesh number to 0 has same result.

if a object group has objecttag with number 1 and it's updated, then only objects in this group will be updated. Also updating will done in main thread not in backgroud thread. This can cause noticable slowdowns if vertex of your objects is changing (with lot of vertexs and objects is attached on this mesh group).
So try step by step to understand the behaviour.

changes since Beta 0.7.2
- Faster method testing for Geometry Updates (0.78)
- Lighttag improved
- Octane ImageTexture works with Project Info->Textures and Save project with assets command
- New node ( Transfom )
- material index animatable
- if imagetexture is used from presets, every time, it will not copy to tex folder
- shaderToTexture problem fixed for Picture Viewer rendering
- advanced onscreen render info
- gpu usage and temperature monitoring
- Material Node Based Editing
- Picture Viewer settings has 8bit/Float Tonemapped/Float output
- Some memory leaks are fixed
- working on direct support for some particle systems
- SDK 1.20.2



Install:
Use installer exe, select Cinema 4D directory and select version from list. If you have any crashes on startup please check and be sure you have removed older plugin files completely.

Manual
http://render.otoy.com/manuals/Cinema4D

Sample scenes package:
http://render.otoy.com/customerdownload ... amples.zip

Rainasawrus Octane Render Pack – Materials
http://www.rainasawrus.com/products-fre ... ender-pack
(special thanks to rainasawrus)

Vimeo user videos group
https://vimeo.com/groups/189033

Facebook group
https://www.facebook.com/octaneforcinema4d
i'm inviting all ;)



VERSION Beta 0.72:

Windows R12-R14
http://render.otoy.com/customerdownload ... -0.72B.exe

Macos (B0.73):
R13: http://render.otoy.com/customerdownload ... Macosx.zip
R14: http://render.otoy.com/customerdownload ... Macosx.zip

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 4:10 am
by nehale
Thank again for the update, but i keep getting this error when i open an old scene

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 9:10 am
by voxmega
same thing.. keep getting that msg, like 3-4 in a row.. :|

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 11:35 am
by lehmannudo
Helo All,
after installation the Octane Version 0.72 all the Octane-Tags are lost - were are the Octane-Tags?

Best regards, Udo

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 11:55 am
by mattfrodsham
I think I will wait on this update!

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 12:01 pm
by pokeit
All present and correct in R13...

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 12:03 pm
by lehmannudo
Thank you for feedback - in R14 I miss the Octane-Tags.

Best regards, Udo

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 12:53 pm
by aoktar
lehmannudo wrote:Thank you for feedback - in R14 I miss the Octane-Tags.

Best regards, Udo
Sorry, this is my mistake on installer. Some missing files causes error. I'm going to fix soon

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 1:11 pm
by lehmannudo
@aoktar, thank you for your quick response.

Udo

Re: Beta 0.72 (SDK 1.20)

Posted: Fri Jul 12, 2013 2:26 pm
by ron908
Please don't use this installer. It's super confusing (for example, you're forcing "Cinema 4D" at the end of the path, which is wrong in our (and probably most other) cases). When you manually fix the path, it asks you whether you want to write into an existing folder, which suggests something will be overwritten (which it isn't, but it's confusing).
Also, I end up with two "uninstall" files in the Cinema 4D root folder, and those certainly don't belong there.

Honestly, pretty much anyone using C4D will be able to manually unzip the files into the correct folder. The installer is actually making things worse, imho.