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Tutorial section? Please

Posted: Wed Sep 01, 2010 3:13 am
by 9fly
I'm playing with Octane for sometime but still there a lot to learn like how to do this, how to do that. Can not asking all the time if you not yet know the software enough.

So may I ask for the idea creating one section just for Tutorial. In there should be good for new comers who quickly know how to deal with things in Octane.

Later we pass this into hard copy like pdf files. That would be great when knowledge can be share and when experiences can pass from one to another and overall Octane will be well known for its great abilities.

I just kindly request anyone making tutorials for Octane. If you agreed with this idea please give some comments.

Thank you all for reading this.

My first request is
- How to deal with long list of node. Where you can pick your link for material with very long list of material in the scene. How to connect and disconnect the links. Thank you

Re: Tutorial section? Please

Posted: Wed Sep 01, 2010 10:10 am
by kubo
A few tips on nodes:
How to attach them:
a node (in the node graph) is a box with it's name in the center, that might have several "triangles" in its top side, each represents a variable of that node that can be further controled by another node, and a "circle" in the lower side that represents the "way out" from where you can attach it to another node.
To attach nodes you left click the circle (out) and while holding the button you drop it in another node's triangle (in), you'll see a string linking both together.
To deattach them you "pull" the strig by left clicking in one point of it and moving away (while holding the button) from the node and relesing.
Different scenerios where using nodes might be time-saving:
1- Same material node for 2 different mesh materials in the scene:
Say you assigned in your host app 2 different materials but once in octane you just found out you just want/need one, well, tunning 2 just the same can be done, but is a pain while tunning 'cause you would have to go back an for to match both, so Mr. Node comes to the rescue, just create a node material, tune it and attach them to 2 different mesh "triangles", there, tune one and see how both go along.
2- Different materials that share some values.
You have this nice truly expensive car, and some weirdo wants to paint it in two metalic colors with the same finish (say pink and yellow), again you could do 2 different materials, but since they share values (specularity, roughness, even bump if needed) it would be a lot of work to fine tune both of them at the same time, so.... Mr. Node comes again to save your day, you create 2 diferent node glossy materials on one you put a rgb pink color and in the othe a yellow one and name them accordingly, and for each share value one texture node, say a floatingtexture node for spec and rough and a floatingimage for bump, you attach each node value's "circle" to their material node's "triangles". Now you just select one of them and both will follow each keeping it's ugly color but behaving exactly the same in their shared values.

Hope it helps a bit, and I'll add as I can think of more things.

Re: Tutorial section? Please

Posted: Fri Sep 03, 2010 9:47 pm
by SurfingAlien
9fly wrote:So may I ask for the idea creating one section just for Tutorial.
...seems a good idea to me (too) :)

Re: Tutorial section? Please

Posted: Fri Sep 03, 2010 11:33 pm
by julianb
Superb idea. I vote for it with both hands.

Re: Tutorial section? Please

Posted: Fri Sep 10, 2010 8:35 am
by radiance
Hi guys,

Before we open a new forum for tutorials, we'll need some.
We're working on a new manual, which will document octane 2.3 in much greater detail.

I suggest if people want to make additional community tutorials,
post them in the public resources forum beginning with 'TUTORIAL: ...' and once we have enough i'll move them into a new forum. enough = at least 5 to 10

Radiance