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Little Render Collection

Posted: Sun Jul 07, 2013 12:09 pm
by Mugga
Hey Guys,

I've uploaded some projects I did during my study with the help of Octane.

I hope you like them.

[vimeo]http://www.vimeo.com/69574803[/vimeo]

[vimeo]http://www.vimeo.com/68000503[/vimeo]

Re: Little Render Collection

Posted: Tue Jul 09, 2013 11:08 am
by 3rdeye
I loved the diamonds :)

Re: Little Render Collection

Posted: Tue Jul 09, 2013 8:20 pm
by octanetry
some info of the diamond material???beautiful!!!

Re: Little Render Collection

Posted: Tue Jul 09, 2013 10:02 pm
by Mugga
Thanks for the positive feedback.

The diamond material was nothing special, I can have a look, but I don't how it will look with the current Octane version, because since this project a lot of Octane releases came out.

One thing I can say is that I tweaked the diamonds a lot in the post production. To add realism to diamonds it's good to apply a unsharp mask filter just for the diamonds, with a pretty high value of approx. 150. The starglow plugin adds the shiny effects to the highlights.

Re: Little Render Collection

Posted: Wed Jul 10, 2013 12:38 am
by RealityFox
I liked your car animation (showed up after the videos were done), I gotta say compared with your work with Vray, the octane renders aren't really up to snuff. Hope you can use octane in the future like Vray!

Re: Little Render Collection

Posted: Wed Jul 10, 2013 7:35 am
by Mugga
RealityFox wrote:I liked your car animation (showed up after the videos were done), I gotta say compared with your work with Vray, the octane renders aren't really up to snuff. Hope you can use octane in the future like Vray!
Thank you!

The car project was my final graduate work, so it had to be pretty awesome :mrgreen: But the whole production was just mega fun. Standing with a big film tripod and DSLR's an filming several scenes for the background and people watchin and thinking "WTF? For which film are the doing this" :D

But I had to admit that I really wanted to use octane for my graduate work, but the thing that I couldn't use different passes like: diffuse, reflection, refraction, motion vector, zdepth, global illumination, etc. forced me to use another render engine. Also I needed a camera mapping material, for the whole cg and real background matching.