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Tom Dixon Wine Bar

Posted: Mon Jul 01, 2013 8:52 am
by gabrielefx
16000 samples
original resolution 2560x2560
rendering time: 12 hours on quad gtx580-680, 6 hours on quad Titan
no fake lights or hdrs, no portals, no hidden windows, real lights only, pure pmc
some grainy areas reduced in PS with NIK

sorry, no available displacement

Regards

Re: Tom Dixon Wine Bar

Posted: Mon Jul 01, 2013 10:04 am
by Seekerfinder
They're brilliant. Only thing is that stone texture corners. Rounded corners should help here but ideally you need to bake those textures to geometry I guess.
BTW where did you get that nice stone texture?

Seeker

Re: Tom Dixon Wine Bar

Posted: Mon Jul 01, 2013 11:32 am
by gabrielefx
thanks,
textures comes from various sources. Bricks from cgtextures.

Regarding baking high res bump map in Max is a nightmare. I did a lot of tests and my gpus need 3,4GB to render this scene with displacement enabled.

Re: Tom Dixon Wine Bar

Posted: Tue Jul 02, 2013 12:31 am
by Jaroff
As always gabielfx - great work. But I think - bar wood or laminate, is to plastic, too clean. From the other side - this may be plastic :), or some wood, and exactly looks like that in reality.

Best regards.
Pozdrawiam.

Re: Tom Dixon Wine Bar

Posted: Tue Jul 02, 2013 3:26 am
by Tugpsx
Wow you do such great work thanks for sharing