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Displacement map
Posted: Fri Jun 28, 2013 8:39 am
by jagger
Someday?
I Thought that with Titans that would be possible...
I really wish!
Re: Displacement map
Posted: Tue Jul 16, 2013 10:41 am
by jagger
??
Re: Displacement map
Posted: Tue Jul 16, 2013 12:01 pm
by glimpse
not possible now & noOne knows when.
for now the best way around I've found is using subtle native max displacement on moderatelly subdivided mesh and adding normal mapping with a bit mode detailed look. in this way You don't need crazy subdivision, but still get somewhat not perftctly flat creases In the end of You txtured object - let's say stone wall =)