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death star

Posted: Fri Jun 28, 2013 3:18 am
by Zargon
Death Star Xwing and tie fighters modeled in lightwave rendered with Octane for lightwave plugin.
Path tracing 6000 samples small color adjustments in Light room.

Re: death star

Posted: Fri Jun 28, 2013 10:52 am
by Escelce
Oh that's very cool. Great work.

Re: death star

Posted: Fri Jun 28, 2013 11:08 am
by ChrisVis
Wow! :o

Excellent work, especially the second image!
That reminds me on the star wars film. Would be awesome to see this scene in motion... with some DOV and fog and little particles added that would be a good reference of octane for big movie sci-fi productions. ;)

For the first image: Is the earth and the galaxy in the background modeled as well or "just" a background image?
And may I ask how you did achieve the laser beam in the second image? A deformed cylinder with light emitting material or do you have another way to achieve it?

One technical thing I noticed here and in some of my own works so far: Light sources seem to produce aliasing artifacts (Laser beam). I also see this with the C4D plugin. I know, that with the beta octane standalone last year I did not get any aliasing problems.
What filter settings did you use? Below 1.2?

Thanx,
ChrisVis

Re: death star

Posted: Fri Jun 28, 2013 11:13 am
by juanjgon
Great work, congrats !!!

-Juanjo

Re: death star

Posted: Fri Jun 28, 2013 6:31 pm
by Zargon
Hi ChrisVis:
I painted the backgrounds for both images in photoshop. The laser beam is a cylinder type shape with a defuse material and texture emission.

Re: death star

Posted: Fri Jun 28, 2013 8:09 pm
by pixelrush
Very good indeed. Makes our Octane test scene look a tad dull in comparison. Time for a revamp I think. I volunteer you to do that. :lol:

Re: death star

Posted: Fri Jun 28, 2013 8:45 pm
by ChrisVis
Zargon wrote:Hi ChrisVis:
I painted the backgrounds for both images in photoshop. The laser beam is a cylinder type shape with a defuse material and texture emission.
Hey zargon,

thanks for you insights... I guessed you did it that way. For the Laser Beam I have made it the same way for a project I am working on. Just was curious if there is a better way, especially when animating a laser beam.

Anybody else experienced these aliasing artifacts with texture emission materials, too?
It only seems to happen when light emitters are directly seen in the picture.