Maximum scene sizes - GPU Ram
Posted: Tue Jun 25, 2013 7:11 pm
Hi everybody.
I'm new on this forum as well as on GPU rendering. I keep reading that the scene size is limited by the RAM on the GPU. I get that the whole scene has to fit on the GPU RAM so that the render engine has access to it.
What I'm left wondering, is what "size" does it take into account?
For instance, in order to set up my scene accordingly to the GPU limits, do I have to add the "weight" in MB of all my textures to the scene weight in MB, along to any other assets I may be using? Or is it more complicated
For instance, if I have a (totally random even numbers) card with 2048MB of RAM, does it mean I could work with a 1024GB scene with four textures that weight 256MB each on my hard drive ?(again, just an easy to calculate number, not that my textures weight that!)
Thanks for your help!
I'm new on this forum as well as on GPU rendering. I keep reading that the scene size is limited by the RAM on the GPU. I get that the whole scene has to fit on the GPU RAM so that the render engine has access to it.
What I'm left wondering, is what "size" does it take into account?
For instance, in order to set up my scene accordingly to the GPU limits, do I have to add the "weight" in MB of all my textures to the scene weight in MB, along to any other assets I may be using? Or is it more complicated
For instance, if I have a (totally random even numbers) card with 2048MB of RAM, does it mean I could work with a 1024GB scene with four textures that weight 256MB each on my hard drive ?(again, just an easy to calculate number, not that my textures weight that!)
Thanks for your help!