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Lips still struggling
Posted: Tue Jun 25, 2013 2:41 pm
by bpzen
I have tried a bunch of diff bump maps, settings, modles etc... I can never seem to get lips to look glossy/wet.
Can someone guide me or advise me on what i may be doing wrong with these settings?
http://erotic3dx.com/set/misc/1.png
thanks for any help.
Re: Lips still struggling
Posted: Tue Jun 25, 2013 4:08 pm
by Erick
You are multiplying the specular map with a pretty dark RGBSpectrum, so perhaps setting it more to the brighter side (2xx/2xx/2xx) would give the lips a brighter specularity.
I have not use a specular map yet, always have specularity controlled by the value of the floattexture.
Re: Lips still struggling
Posted: Tue Jun 25, 2013 4:45 pm
by bpzen
thanks Eric, ill give that a go, try using float for spec and adjust a bit.
Re: Lips still struggling
Posted: Tue Jun 25, 2013 8:23 pm
by mlru
specular is meant for transparent materials like water, glass and the like, so I think mixing a skin material with it isn't working very good.
take a glossy node instead. for a "glossy" look reduce bump strength and roughness, for a "wet" look add a good deal bump but again keep the roughtness very low.
Re: Lips still struggling
Posted: Tue Jun 25, 2013 11:17 pm
by bpzen
yea i think im moving teh right settings but cant get this right for some reason. here is the setting with the render, 5000 passes
http://erotic3dx.com/set/misc/2.jpg
Re: Lips still struggling
Posted: Wed Jun 26, 2013 3:11 pm
by mlru
you have a very low specular setting (dark gray). try a higher value (white) or a floatexture value of 0.7 to 1.0 if you don't use a specularity map.
your index value is much too high, too, for a glossy look try values of -0.5 to +1.8
also the environment plays an important role. you need lights, that are reflected on the lips to bring out the glossiness. I'd expect a single HDR environment might result in a very faint, almost not noticeable effect (what actually might comply with reality

) .