Lightwave Octane Material library

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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polytek
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One more, it's a conversion off the carpaintshader in stand alone, my interpretation in Lightwave, flakes are procedural..
You can adapt it to you're needs but it's a bit complex (at least to me)

nice weekend guys,
Poly
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gordonrobb
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Really glad to see this thread having some action. :)

I'm away from my PC at the moment but will download these when I get back.

Thanks.
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polytek
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A conversion off the "Concrete damp" stand alone material, modified the map a little bit so its bigger with lesser repetition of the map...
Use the scalar node to adapt the size
sheers
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geo_n
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Please mods make this thread sticky! :mrgreen:

Thanks Polytek. I adjusted the scene so its not so bluish and to have real sunlight. Hope you don't mind.

Wonder how we can simulate cut glass plate with green sides?
Image
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Glass_Breaklights_procedural_OC.zip
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Glass_Breaklights_procedural_OC.jpg
Glass_smoked_OC.zip
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Glass_smoked.jpg
Gold_OC.zip
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Copper_OC.zip
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Gold.jpg
Copper.jpg
polytek
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Up to you "geo_n", if you want it a bit more vibrant just up the power off the hdri a bit, i prefer hdri lighting cause i feal it gives more nicer reflections and lighting, have to be careful not to wash out you're colors and overall lighting.
a conversion of the "concrete small cracks" material
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ConcreteSmallCracks.zip
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Lewis
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Great stuff guys, thank you very much.

Has anyone have any idea how to make Sea/Water wavy surface wiht Depth simulated ?

I've made it work in LW native but have no idea how to conver something like this into Octane nodes ?
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Screenshot 2014-07-05 15.25.17.png
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polytek
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I am trying out some new materials where I control the reflection with a map and the map with a falloff node, it's a bit experimental and maybe i am making it a bit difficult...its an attempt to make a "rich old copper", the reflections are colorized to give it that distinctive copperisch glow.

Wat do you guys think, how can i make this look better?
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Lewis
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Looks good to me but maybe you could post image/reference where are you aiming to get :).
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Lewis
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gordonrobb
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That looks bloody good to me
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