nice jobgordonrobb wrote:Trying some brushed metal surfaces. These use a procedural to get the brushed striations. One has a falloff for spec the other doesn't. Which one looks best, and I can save them to the thread.
for me i prefer the first one
Moderator: juanjgon
nice jobgordonrobb wrote:Trying some brushed metal surfaces. These use a procedural to get the brushed striations. One has a falloff for spec the other doesn't. Which one looks best, and I can save them to the thread.
i think it s important to make a render image without grains to finish well the shader cause, the brushed metal change drastically if some artefacts appear yetgordonrobb wrote:Messed about with it more in the Standalone. Its difficult to fathom what setting is effecting what in the Plugin. I think this looks better.