Could be possible also to share the full scene with the geometry and the maps? ... could be great add it to the plugin sample scenes.
-Juanjo
Lightwave Octane Material library
Moderator: juanjgon
Very nice cleaver idea
i ll put some of mine, even if i m not the best for texturing, but it could help some guys
nice job sharer
i ll put some of mine, even if i m not the best for texturing, but it could help some guys
nice job sharer
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
- Contact:
Yes, thank you. I was stuggeling trying to get a decent skin shading network... great timing!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
hello everybody
i wonder if someone know if we can download the basic scene shader of octane standalone. with same ball texture and same studio light, to try to provide the same scene at the lightwave community and everyone has put their disposal texture more visually.
thank you
i wonder if someone know if we can download the basic scene shader of octane standalone. with same ball texture and same studio light, to try to provide the same scene at the lightwave community and everyone has put their disposal texture more visually.
thank you
- electric_eric
- Posts: 144
- Joined: Wed Apr 10, 2013 1:41 pm
- Location: Nottingham, UK
- Contact:
Hi, This shader looks great - Having not used these type of shaders before I wonder if someone could advise on what to do to get it working?gordonrobb wrote:This is the skin shader to beat all skin shaders. Thanks to TonyScultptor
In the surface editor I hit load and select the New Skin.srf...it then asks me for a load of image files whicj i dont have.
Any ideas?
Thanks
Intel i7 6700k - 64gb Ram - 6 x 980ti
- NemesisCGI
- Posts: 111
- Joined: Sat Apr 06, 2013 3:18 am
Don't know if any of you look at the standalone's Live DB. There's a ton of materials there.
You'll have to go through them to work out how to set up the nodes in Lightwave, but it's a great insight on how to create your own materials.
It's a shame you can't export them though.
You'll have to go through them to work out how to set up the nodes in Lightwave, but it's a great insight on how to create your own materials.
It's a shame you can't export them though.

Win 7 pro 64bit GTX780
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
electric_eric: Sorry, I set up the node for my uses, which had textures applied. Therefore when you load it, it will look for textures. If you look at the material in LiveDB, I believe it's set up to work with out textures. However, textures are what will make it realistic. All you need to have is a colour/diffuse map, a spec map, a roughness map (I think I may have used the spec map adjusted) and a bump or normal map. Really you'll want these if you're going to have any chance of it looking real.
NemesisCGI: that was the main reason for this thread. So that anyone who had gone to the trouble of converting, or creating their own, could drop them here for others to benefit from. I haven't done anything with octane for a while, but will definitely get back to populating the material library.
NemesisCGI: that was the main reason for this thread. So that anyone who had gone to the trouble of converting, or creating their own, could drop them here for others to benefit from. I haven't done anything with octane for a while, but will definitely get back to populating the material library.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- NemesisCGI
- Posts: 111
- Joined: Sat Apr 06, 2013 3:18 am
@gordonrobb
Cool, a very good idea too.
I've not really used nodes much so it's a small learning curve for myself too.
Love the skin shader. Looks great & renders well. Thanks.
Cool, a very good idea too.

Love the skin shader. Looks great & renders well. Thanks.

Win 7 pro 64bit GTX780
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Trying some brushed metal surfaces. These use a procedural to get the brushed striations. One has a falloff for spec the other doesn't. Which one looks best, and I can save them to the thread.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |