Lightwave Octane Material library

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
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Could be possible also to share the full scene with the geometry and the maps? ... could be great add it to the plugin sample scenes.

-Juanjo
geo_n
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Thanks guys for sharing some materials.
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sigmamoon
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Very nice cleaver idea

i ll put some of mine, even if i m not the best for texturing, but it could help some guys

nice job sharer
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marchermitte
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Yes, thank you. I was stuggeling trying to get a decent skin shading network... great timing!
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sigmamoon
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hello everybody

i wonder if someone know if we can download the basic scene shader of octane standalone. with same ball texture and same studio light, to try to provide the same scene at the lightwave community and everyone has put their disposal texture more visually.

thank you
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electric_eric
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gordonrobb wrote:This is the skin shader to beat all skin shaders. Thanks to TonyScultptor
SkinLW.jpg
Hi, This shader looks great - Having not used these type of shaders before I wonder if someone could advise on what to do to get it working?

In the surface editor I hit load and select the New Skin.srf...it then asks me for a load of image files whicj i dont have.

Any ideas?

Thanks
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NemesisCGI
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Don't know if any of you look at the standalone's Live DB. There's a ton of materials there.
You'll have to go through them to work out how to set up the nodes in Lightwave, but it's a great insight on how to create your own materials.
It's a shame you can't export them though. :(
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gordonrobb
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electric_eric: Sorry, I set up the node for my uses, which had textures applied. Therefore when you load it, it will look for textures. If you look at the material in LiveDB, I believe it's set up to work with out textures. However, textures are what will make it realistic. All you need to have is a colour/diffuse map, a spec map, a roughness map (I think I may have used the spec map adjusted) and a bump or normal map. Really you'll want these if you're going to have any chance of it looking real.

NemesisCGI: that was the main reason for this thread. So that anyone who had gone to the trouble of converting, or creating their own, could drop them here for others to benefit from. I haven't done anything with octane for a while, but will definitely get back to populating the material library.
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NemesisCGI
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@gordonrobb

Cool, a very good idea too. :) I've not really used nodes much so it's a small learning curve for myself too.
Love the skin shader. Looks great & renders well. Thanks. :)
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gordonrobb
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Trying some brushed metal surfaces. These use a procedural to get the brushed striations. One has a falloff for spec the other doesn't. Which one looks best, and I can save them to the thread.
Attachments
Brushed Metal Falloff.jpg
Brushed Metal.jpg
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