quick way to change all mats to glossy
Posted: Tue Jun 18, 2013 3:42 pm
Hi,
Just wondering if there's a quick way to change all the mats for a figure to glossy and at the same time change the roughness on a genesis figure. I can't for the life of me figure this out, the only way i can do it is to select one node at a time switch to glossy, change the roughness and then move to the next node, etc....
I've tried selecting all nodes and clicking the node editor, but it only brings in the last node. This does work if there are no mats applied to a figure, i can change all nodes at once.
The ideal way to do this for skin would be the way the poser plugin handles it. Not sure if you played with it, but there is a configursation file where you can find the setting for skin. All the skin nodes are listed in the config file and have one default setting that can be over written by the user such as roughness, index, etc...
so when you load a new figure, if the part is listed as a skin part in the config file, it creates the mat as glossy or diffuse based on the user preferences for skin defined in the config file.
The what be best in an ideal world, but i could live with a one or two clock solution to change all mats to glossy.
one more thing, that would be great would be a reset button for the video card.
Thanks
P.s. great work by the way, i really enjoy working with this plugin...
Nick
Just wondering if there's a quick way to change all the mats for a figure to glossy and at the same time change the roughness on a genesis figure. I can't for the life of me figure this out, the only way i can do it is to select one node at a time switch to glossy, change the roughness and then move to the next node, etc....
I've tried selecting all nodes and clicking the node editor, but it only brings in the last node. This does work if there are no mats applied to a figure, i can change all nodes at once.
The ideal way to do this for skin would be the way the poser plugin handles it. Not sure if you played with it, but there is a configursation file where you can find the setting for skin. All the skin nodes are listed in the config file and have one default setting that can be over written by the user such as roughness, index, etc...
so when you load a new figure, if the part is listed as a skin part in the config file, it creates the mat as glossy or diffuse based on the user preferences for skin defined in the config file.
The what be best in an ideal world, but i could live with a one or two clock solution to change all mats to glossy.
one more thing, that would be great would be a reset button for the video card.
Thanks
P.s. great work by the way, i really enjoy working with this plugin...
Nick