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Fog Material/Capability
Posted: Mon Jun 17, 2013 6:02 pm
by UnCommonGrafx
Can we do the fog that others talk about?
How might we go about that? I want to say I've looked at it but don't grok it.
Juanjo, would you have an example scene of this?
Re: Fog Material/Capability
Posted: Mon Jun 17, 2013 6:18 pm
by juanjgon
UnCommonGrafx wrote:Can we do the fog that others talk about?
How might we go about that? I want to say I've looked at it but don't grok it.
Juanjo, would you have an example scene of this?
I think that there is no problem about render fog like other users can get in the Standalone or in the other plugins, but I never try it.
-Juanjo
Re: Fog Material/Capability
Posted: Mon Jun 17, 2013 6:24 pm
by UnCommonGrafx
Please do.
I don't seem to be able to get the "god-rays" through text that they showed inside a fogball.
Re: Fog Material/Capability
Posted: Mon Jun 17, 2013 6:31 pm
by UnCommonGrafx
Apologies, Juanjo,
Here's a scene:
Re: Fog Material/Capability
Posted: Sat Jun 22, 2013 4:53 pm
by UnCommonGrafx
How about that fog scene... am I setting it up wrong or do we not have that capability?
Re: Fog Material/Capability
Posted: Sat Jun 22, 2013 10:22 pm
by juanjgon
Sorry, I forgot this thread

... I am going to test your scene ASAP.
-Juanjo
Re: Fog Material/Capability
Posted: Sun Jun 23, 2013 12:26 am
by UnCommonGrafx
umm... ok.
Re: Fog Material/Capability
Posted: Wed Jun 26, 2013 11:31 am
by UnCommonGrafx
How goes this?
Re: Fog Material/Capability
Posted: Wed Jun 26, 2013 12:10 pm
by juanjgon
Really this is something hard to setup ... this is the best I get after few tests. I think that both camera and light source must be outside of the fog sphere.
-Juanjo
Re: Fog Material/Capability
Posted: Thu Jun 27, 2013 5:11 pm
by UnCommonGrafx
Ah...
I only thought the camera needed to be.
Ok, will go back to playing with it.
Most appreciate your time sussing this out. (Americanisim: sussing/to suss = discovering/discussing a problem/situation which leads to its solution. My definition.)
Robert