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Some more exterior views

Posted: Sat Aug 28, 2010 7:09 pm
by enricocerica
Hi,

Still playing with my last scene, I changed several things mainly the grass. This time I made some renderings using pathtracing. I also used a more redish overal tone. The rendering time varies from 30min to 3h in 1300 px. Lighting is hdr.

Re: Some more exterior views

Posted: Sat Aug 28, 2010 7:32 pm
by hmk
Very nice. How many polygones this scene is? How many polygons is the grass count? And what about the grass base, is it a map or a model?

Re: Some more exterior views

Posted: Sun Aug 29, 2010 7:04 am
by enricocerica
Thanks Hmk,

There are about 2.4 millions polygones. The grass is made with a plane base on a mesh emitting about 16000 paricles corresponding to this plane. I use an opacity map for the grass, this is great to get a overal good result with few polys but the calculated views are conditioned by the grass mesh direction, so it limit a litle bit the navigation with Octane.

Re: Some more exterior views

Posted: Sun Aug 29, 2010 8:30 am
by Henrik
so good!
have a way to go before I'm at your level
all this talk about particles, do me a little uncomfortable
some advice on software?, which you use?
oh lord I really need those particles :lol:

Re: Some more exterior views

Posted: Sun Aug 29, 2010 12:50 pm
by kubo
I rather liked more the previous shots (not from a technical view, of course this are just as awesome as the previous ones), but that's just me, they were darker, which, imho, went along better with this kind of architecture.
@Henrik, the clip grass you can do it with any soft you like, Enrico used particles, but you can just use some type of random copy of a plane with as many instances as needed. In this case if he used 16000 planes, that would be 32000 triangles, which is not much (hey a single tree could be that much just to look good) and the result is a nice fluffy grass field.

Re: Some more exterior views

Posted: Mon Aug 30, 2010 6:14 am
by 3rdeye
very nice renders..especially the grass .. hope to get my hands faster with octane

3rdeye

Re: Some more exterior views

Posted: Mon Aug 30, 2010 6:41 pm
by enricocerica
I just added a higher res version with more trees in the background.

Re: Some more exterior views

Posted: Mon Aug 30, 2010 7:02 pm
by Mateuet
Hi enricocerica, first of all: your exteriors are getting more realistic every time, i'm learning a lot of you, thx!
At the moment I'm trying to make a realistic a carpet with Pflow myself.
The particles are a group of 4 "hairs" wich are themselves made from 4 planes, so the group is 16 planes in total.
I've instanced the group elements 200000 times,so i have about 3.2 million polygons for the carpet.
To make them exportable i made a mesh of them via the "mesher"
At the moment of rendering Octane has no problems loading the scene but it seems that exporting from MAX is a big problem...The scene exports in about 40 min.
Exporting texture coordinates seems to be the big issue.
Do you have any knowledge about how I could shorten the export times?

Thx Mateuet

Re: Some more exterior views

Posted: Mon Aug 30, 2010 7:12 pm
by kubo
Very, very nice, concrete and nature are two of my favourite topics, but hey, they've always told me I'm a brutalist, not that I'm concious of it, neither I care, but I do love Tange, Ando, Carvajal and the like.
IMHO what this building needs is rain, and clouds and a dark weather, that Blade Runner feeling in his (actually Wright's) house.

Re: Some more exterior views

Posted: Wed Sep 01, 2010 5:16 am
by enricocerica
kubo wrote:Very, very nice, concrete and nature are two of my favourite topics, but hey, they've always told me I'm a brutalist, not that I'm concious of it, neither I care, but I do love Tange, Ando, Carvajal and the like.
IMHO what this building needs is rain, and clouds and a dark weather, that Blade Runner feeling in his (actually Wright's) house.
Yeah, I'm also a concrete lover ;)
The more I look that scene and the more I agree with you, I see it at top of a high cliff over an agitated sea with dark and deep clouds and a very contrasted light, will inivestigate ...