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alpha not opaque in tga sequence
Posted: Fri Jun 14, 2013 12:16 pm
by alvanh
https://dl.dropboxusercontent.com/u/200 ... 20test.mov
Hello
In this example I have a problem the character is slightly transparent.
My alpha seems to be ok.
Could you have a look on the scene here.
I did a lot of tweaking but I don't find the solution.
https://dl.dropboxusercontent.com/u/200 ... 0Crump.zip
Thank you
Re: alpha not opaque in tga sequence
Posted: Fri Jun 14, 2013 12:49 pm
by aoktar
problem is default Bitmap texture power is 0.9. I have changed to 1.0 my developer version.
If you put opacity texture under a colorcorrection shader you can slightly increase output.
Re: alpha not opaque in tga sequence
Posted: Fri Jun 14, 2013 4:32 pm
by alvanh
Thank you
I have a suggestion for the next releases.
When I work, like the example I've send to you, with images sequence mapped on a plain:
1/ The possibility to use alpha channel from tga. This avoid a lot of rush management. One file with FILL+KEY
2/ In the c4d viewer, when I work for example with a plane with a textures and alpha I can't see through the plane (only in the octane renderview). The plains stays completely opaque.
If I want to have multiple plans layers, it's impossible to work. The only thing I think for today with this limitation, is to work almost to the end of the project with c4d textures and after transform all. But for my concern I prefer to work many things in the same time: light-camera-texturing...
3/ To have the possibility to choose Photoshop layers
4/On my mac if an hdr texture is not in the tex folder, It' not working. In C4D we can let a texture in an other directory.
Hope it can help.
Alex
Re: alpha not opaque in tga sequence
Posted: Fri Jun 14, 2013 5:03 pm
by aoktar
Thanks, you are right. Some of them is in TODO list.