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Question about how camera works in Octane, and lighting.

Posted: Wed Jan 27, 2010 6:08 pm
by ROUBAL
Hi,

In my Blender scenes, I always include a camera, but in Octane, the only available one seems to be Octane camera.

I'd like to know more about how camera works in Octane. I had included my first scene in a UV textured cube, in order to get nice reflexions on shinny metallic objects, as I do in Blender or even in Indigo, but in Octane, I got a black screen, like if Octane camera was outside the cube and not able to see the scene inside or like if the cube stopped all light. So I have deselected the cube before exporting the obj scene, and it worked fine, except that I had to use an Image based lighting to get something looking like I wanted.

And what about the lamps of the original scene ? are they usable in Octane ? Beside the IBL lighting, I wonder where are actually the light sources...

I'm rather clumsy with external renders... :roll:

Re: Question about how camera works in Octane, and lighting.

Posted: Wed Jan 27, 2010 6:12 pm
by radiance
Hi,

You should wait a bit, we're in the process of implementing other lightsources, which will be available in next releases.
Octane render is quite young.

The new release posted here:
http://www.refractivesoftware.com/forum ... ?f=9&t=332

Allows you to use directlighting while navigating/editing your scene,
and if you reduce the aodist (distance) parameter in the directlighting kernel node (in the preview configuration macro),
you can see things when you're inside an object.

Radiance

Re: Question about how camera works in Octane, and lighting.

Posted: Wed Jan 27, 2010 7:07 pm
by ROUBAL
Great news and very useful infos.

Thanks you very much for the intermediate demo release !

Have a good rest, it's well desserved ! :)