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linear workflow?

Posted: Wed Jun 12, 2013 11:01 am
by miohn
Hi again,

I'm not sure about this:
When working with VRay f.e. one should disable the c4d-LWF and
set the Profil to sRGB. What should I do for Octane?

When I make a glossy mat with a special RGB Value for color,
that object looks always washed out in rendering.
I cannot get that color-intensity like I wish.

I'm missing something here?

and:
I cannot find any tutorials on working with materials.
I still don't know how to work with all the octane-shaders
"dirt" f.e. Where do I have to load that in? In diffuse or in Roughness?
How does that "shader to texture" feature work?
What do I have to do and which shaders are working?

So the hole material-system is still a mystery to me.


thanks
Mike

Re: linear workflow?

Posted: Wed Jun 12, 2013 12:54 pm
by mustardseedsg
Bump. I'm also having the same issues with RBG values rendering differently in C4d Octane with LWF enabled.

Re: linear workflow?

Posted: Wed Jun 12, 2013 1:06 pm
by bepeg4d
the linear workflow is under revision right now, so is better to wait for the next version.
in the meantime i suggest you to read this interesting post from roeland regarding the linear workflow in octane:
http://render.otoy.com/forum/viewtopic.php?f=21&t=33214
ciao beppe

Re: linear workflow?

Posted: Thu Jun 13, 2013 11:48 am
by aoktar
With linearspace it works correctly. But i'm doing some fixes for more a clear workspace. many thanks Beppe