linear workflow?
Posted: Wed Jun 12, 2013 11:01 am
Hi again,
I'm not sure about this:
When working with VRay f.e. one should disable the c4d-LWF and
set the Profil to sRGB. What should I do for Octane?
When I make a glossy mat with a special RGB Value for color,
that object looks always washed out in rendering.
I cannot get that color-intensity like I wish.
I'm missing something here?
and:
I cannot find any tutorials on working with materials.
I still don't know how to work with all the octane-shaders
"dirt" f.e. Where do I have to load that in? In diffuse or in Roughness?
How does that "shader to texture" feature work?
What do I have to do and which shaders are working?
So the hole material-system is still a mystery to me.
thanks
Mike
I'm not sure about this:
When working with VRay f.e. one should disable the c4d-LWF and
set the Profil to sRGB. What should I do for Octane?
When I make a glossy mat with a special RGB Value for color,
that object looks always washed out in rendering.
I cannot get that color-intensity like I wish.
I'm missing something here?
and:
I cannot find any tutorials on working with materials.
I still don't know how to work with all the octane-shaders
"dirt" f.e. Where do I have to load that in? In diffuse or in Roughness?
How does that "shader to texture" feature work?
What do I have to do and which shaders are working?
So the hole material-system is still a mystery to me.
thanks
Mike