connection reporter Job
Posted: Sat Jun 08, 2013 5:27 pm
Hi 3d artists, this is a job of the Zombie studio it is located in São Paulo/Brazil. They invited me to participate in the work and I was responsible for the work of texture / lighting / rendering, I chose to use the octane render.
At first I thought it might have memory problems because of the size of the scene then did some testing and actually got super heavy but after optimizing models the result was amazing ... I managed to upload the whole scene still left plenty of room on the memory card, I made a big render 8k ... follows the technical job.
Render software: Octane render
Ground layers = 1 beauty pass in direct light + 1 pass of occlusion.
Skin layers = 1 beauty pass in direct light + 1 occlusion pass + 1 reflect pass
Client: SBT
Product: Connection Reporter
Title / Ask: Ground Layers and Skin Layers
Illustration: Developer: Zombie Studio ·
General Direction: Paulo Garcia and Natalia Gouvea.
Coordination: Fabiana Guiachetto ·
Concept: Stephan Teuber ·
Modeling: Ramon Lima, Leo Sakamoto, Kaike Gouvea, Bruno Tornisielo, Igor Catto ·
Texturing and Rendering: Mauricio Gomes ·
Finishing: Ivan Lopes and Amanda Andrade
Agency: Publicis
Creative Director: Kevin
Art Director: Widerson
Production date: March and April / 2013
At first I thought it might have memory problems because of the size of the scene then did some testing and actually got super heavy but after optimizing models the result was amazing ... I managed to upload the whole scene still left plenty of room on the memory card, I made a big render 8k ... follows the technical job.
Render software: Octane render
Ground layers = 1 beauty pass in direct light + 1 pass of occlusion.
Skin layers = 1 beauty pass in direct light + 1 occlusion pass + 1 reflect pass
Client: SBT
Product: Connection Reporter
Title / Ask: Ground Layers and Skin Layers
Illustration: Developer: Zombie Studio ·
General Direction: Paulo Garcia and Natalia Gouvea.
Coordination: Fabiana Guiachetto ·
Concept: Stephan Teuber ·
Modeling: Ramon Lima, Leo Sakamoto, Kaike Gouvea, Bruno Tornisielo, Igor Catto ·
Texturing and Rendering: Mauricio Gomes ·
Finishing: Ivan Lopes and Amanda Andrade
Agency: Publicis
Creative Director: Kevin
Art Director: Widerson
Production date: March and April / 2013