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Render to picture viewer
Posted: Tue Jun 04, 2013 5:57 pm
by kristoph
How do,
The lights are much brighter when rendering through c4d's picture viewer compared to the Octane live render – If you look on the characters chest.
Guessing there's something obvious Im missing here?
Cheers
Re: Render to picture viewer
Posted: Tue Jun 04, 2013 6:11 pm
by aoktar
did you change color settings to linear? Also i'm thinking multipass enabled is it right?
Re: Render to picture viewer
Posted: Tue Jun 04, 2013 6:15 pm
by kristoph
Sorry Aoktar it seems Ive resolved the issue. Ive no idea what I what I did though.
Colour settings are linear and no multi pass.
Thanks for the quick response anyway

Re: Render to picture viewer
Posted: Tue Jun 04, 2013 6:24 pm
by kristoph
Actually I think I know what i did. I changed the cameras tags exposure and iso settings.
This is one thing which is confusing me a bit....
We have the Camera Imager global Settings and we can change the same settings through the Octane Camera Tag.
If i set the exposure to 2 on the camera tag but set it to 1 on the global settings what setting is being used? eg. When you Enable the Camera Imager on the camera tag does it override the global settings, or are we seeing a combination of both?
Hope this makes sense.
Re: Render to picture viewer
Posted: Tue Jun 04, 2013 8:30 pm
by aoktar
kristoph wrote:Actually I think I know what i did. I changed the cameras tags exposure and iso settings.
This is one thing which is confusing me a bit....
We have the Camera Imager global Settings and we can change the same settings through the Octane Camera Tag.
If i set the exposure to 2 on the camera tag but set it to 1 on the global settings what setting is being used? eg. When you Enable the Camera Imager on the camera tag does it override the global settings, or are we seeing a combination of both?
Hope this makes sense.
Simply if you enable cameraimager on a OctaneCameraTag overwrites the global settings
Re: Render to picture viewer
Posted: Wed Jun 05, 2013 8:08 am
by kristoph
Great thanks
