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Pepsi cans
Posted: Wed Jan 27, 2010 4:14 pm
by SreckoM
Here is my first render with Octane.
9600GT
Render time: 30 min
3215 samples
Re: Pepsi cans
Posted: Wed Jan 27, 2010 5:39 pm
by haomaru
hmm are those white artefacts a glitch or bug? or has to do with settings ?
I see many ppl get them, can easily be cloned off for stills , but death for animations. =)
Re: Pepsi cans
Posted: Wed Jan 27, 2010 5:46 pm
by Cire
haomaru wrote:hmm are those white artefacts a glitch or bug? or has to do with settings ?
I see many ppl get them, can easily be cloned off for stills , but death for animations. =)
The fireflies are there for the simple fact that MLT hadn't been implemented prior to the current release ... they should be gone in the next version.
Re: Pepsi cans
Posted: Wed Jan 27, 2010 5:47 pm
by Sam
Like Cire said
Those are "fireflies" and they are here because there's no Metropolis Light Transport in Octane yet
You can use google to read more about Metropolis Light Transport but its kinda advanced thing
The math is simple, without MLT you get fireflies, with MTL you don't get fireflies
MLT doesn't eliminate the noise due to the samples but it help a lot

Re: Pepsi cans
Posted: Wed Jan 27, 2010 6:09 pm
by radiance
Hi,
I'm working on the MLT implementation.
The new release I just posted in the General Discussion forum does'nt have it yet,
as it's not finished yet, i've still a few days more work on it, i'm about halfway done with it.
It will be in the next official demo release, coming in a few days to a week.
Radiance
Re: Pepsi cans
Posted: Thu Jan 28, 2010 6:29 am
by enricocerica
Yep, nice and indeed MLT will help in this one.
Re: Pepsi cans
Posted: Fri Jan 29, 2010 2:17 pm
by bluescorpion
Thank god for fireflies.
For a minute I thought those were dead pixels on my monitor
