How to take care of Alpha masking?
Posted: Thu Aug 26, 2010 4:57 am
This question was mentioned before and [gk] and some others suggested a solution by rendering out black and white image,
treating it as the alpha mask.
Though, here the picture also has the depth of field blurr, plus the reflection. I guess that's where's it spoils the plan,
or at least I have trouble figuring out the solution.
Attached are three pictures:
The first one is the alpha mask.
The second one is the beauty pass itself.
The third one is the composited one with a background sky picture.
If anyone have a solution how to get rid of that white rim (which was supposed to be the blurr + reflection area),
that would be more than wonderful.
ps. The corner at the alpha picture there's bit of vignetting. it's actually a sky color of blue. I have the sun direction
and lighting power remain exactly the same...and that's why there's bit of blue at the top left corner. If I change the lighting
to rgb texture instead, I can get the pure white background, but the degree of blurr in the edge would be different.
Thomas
treating it as the alpha mask.
Though, here the picture also has the depth of field blurr, plus the reflection. I guess that's where's it spoils the plan,
or at least I have trouble figuring out the solution.
Attached are three pictures:
The first one is the alpha mask.
The second one is the beauty pass itself.
The third one is the composited one with a background sky picture.
If anyone have a solution how to get rid of that white rim (which was supposed to be the blurr + reflection area),
that would be more than wonderful.
ps. The corner at the alpha picture there's bit of vignetting. it's actually a sky color of blue. I have the sun direction
and lighting power remain exactly the same...and that's why there's bit of blue at the top left corner. If I change the lighting
to rgb texture instead, I can get the pure white background, but the degree of blurr in the edge would be different.
Thomas