Old ground stones (close up)
Posted: Tue May 28, 2013 7:42 am
This was created with the help of a script called TurboCoctailGreeble (randomly slices a mesh). Then I simply added Extrude, Edit Poly (chamfer), Turbosmooth and finally a noise modifier. The material/texture were all done procedural within Octane.
Directlighting/Diffuse (4)
Intel Core i7 2.67GHz, 12gb ram, GF GTX 670, Octane 1.16
Directlighting/Diffuse (4)
Intel Core i7 2.67GHz, 12gb ram, GF GTX 670, Octane 1.16