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Old ground stones (close up)

Posted: Tue May 28, 2013 7:42 am
by Basselito
This was created with the help of a script called TurboCoctailGreeble (randomly slices a mesh). Then I simply added Extrude, Edit Poly (chamfer), Turbosmooth and finally a noise modifier. The material/texture were all done procedural within Octane.

Directlighting/Diffuse (4)

Intel Core i7 2.67GHz, 12gb ram, GF GTX 670, Octane 1.16

Re: Old ground stones (close up)

Posted: Tue May 28, 2013 8:02 am
by glimpse
beautiful! simply love it! =)

Re: Old ground stones (close up)

Posted: Tue May 28, 2013 10:04 am
by PolderAnimation
very nice, don't like all the lens flares though.

Re: Old ground stones (close up)

Posted: Tue May 28, 2013 10:04 am
by PolderAnimation
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Re: Old ground stones (close up)

Posted: Fri May 31, 2013 12:37 am
by brobo
Nice texturing and lighting. Yeah I second the bloom flare on the rocks. That makes it look less real.