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Sitting Man Animation
Posted: Wed Aug 25, 2010 7:16 am
by bor
Hello,
this is my first Octane project. Just a very simple scene to test the Octane animation capabilities. I tried to put the model into an art gallery setting.
C4D and zBrush for the model and obviously Octane for the render. The animation can be viewed on vimeo.
80h render time on my gtx470. I used 3000 samples per frame to get rid of the noise. (Original video looks better than the compressed one on vimeo!)
ANIMATION:
http://www.vimeo.com/14413031

Re: Sitting Man Animation
Posted: Wed Aug 25, 2010 7:29 am
by mib2berlin
Very cool idea with the background sounds and a good render too.
Cheers mib
Re: Sitting Man Animation
Posted: Wed Aug 25, 2010 7:32 am
by tomas_p
Hi.
Not bad.
The motion was simulated or camera tracking was used?
Regards
Re: Sitting Man Animation
Posted: Wed Aug 25, 2010 7:44 am
by hmk
Nice, but the camera animation noise is over used, needs to be implemented more carefully, specialy when you get close to the statue and start to pan. Also a little pause and mybe focuse adjustment when you go to plate with information text will be a good idea.

Re: Sitting Man Animation
Posted: Wed Aug 25, 2010 7:58 am
by justix
i'm impressed, simple yet realistic, I love the camera motion, any tips? I'm a real noob about ani but would love to get into it a bit better

Re: Sitting Man Animation
Posted: Wed Aug 25, 2010 8:14 am
by bor
hey thx for your fast replys. the camera animation was done in c4d. and yes unfortunately no dof. i forgot to sent all camera settings to octane via the plugin, so i wasnt able to line up the depth pass from C4D with the Octane render output. I could have spent more time to paint the depth mask and so on, but I wasnt able to dedicate more time to this test render.
@hmk: I think so too. I will pay attention to that in the future, thx
@justix: That was a very quick and simple animation in C4D. I just keyed the camera position with smooth interpolation between the position keys. I put a "vibrate" modifier on the camera to simulate the handheld effect.
Re: Sitting Man Animation
Posted: Wed Aug 25, 2010 8:35 am
by justix
bor wrote:hey thx for your fast replys. the camera animation was done in c4d. and yes unfortunately no dof. i forgot to sent all camera settings to octane via the plugin, so i wasnt able to line up the depth pass from C4D with the Octane render output. I could have spent more time to paint the depth mask and so on, but I wasnt able to dedicate more time to this test render.
@hmk: I think so too. I will pay attention to that in the future, thx
@justix: That was a very quick and simple animation in C4D. I just keyed the camera position with smooth interpolation between the position keys. I put a "vibrate" modifier on the camera to simulate the handheld effect.
IF the C4D works so realistic with camera animation it's time to switch to it...

Re: Sitting Man Animation
Posted: Wed Aug 25, 2010 9:49 am
by Henrik
This animation is one of the most photo-realistic I've ever seen rendered with Octane, maybe it's the sound that makes it.
add DOF, and you're done.
which version of c4d are you using? you have some essential plug must have tips?
very cool

Re: Sitting Man Animation
Posted: Thu Aug 26, 2010 5:10 pm
by InfoBrain
Major thumbs up on Sitting Man, but it's your Lines and Fragmenting The Nonstatic works that really stuck some creative thoughts with me, were both done with Houdini?
Re: Sitting Man Animation
Posted: Thu Aug 26, 2010 10:51 pm
by Necrosis
If I wasn't aware that this was CG animation I would have thought it to be real...
But that may be partially due to the amount of alcohol I drank.
Seriously though, Good job!