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How to Daz-script a render call to OctaneRender?
Posted: Sat May 25, 2013 5:22 am
by jimgale
Using DAZ scripting, how can you start an animation render (using OctaneRender instead of the 3Delight?).
(and how can you sense when it's done?)
Thanks,
Re: How to Daz-script a render call to OctaneRender?
Posted: Tue May 28, 2013 1:35 am
by jimgale
ping... I'm trying to set up a complex set of animations, which would normally be rendered with a daz script at some point. How would I tell it to render to octane via scripting?
Thanks,
Re: How to Daz-script a render call to OctaneRender?
Posted: Tue May 28, 2013 1:53 am
by t_3
hi & sorry - have overseen this; in short: you can't. currently octane isn't accessible as standard renderer, since the daz render engine interface wouldn't allow any interactivity. an additional render engine implementation is something in consideration, but not to expect pretty soon.
can you tell me a little more about what and when you need to script? maybe there is an other way to get it done...
Re: How to Daz-script a render call to OctaneRender?
Posted: Tue May 28, 2013 2:15 am
by jimgale
sure, thanks. I've got a model which has a number of different angle renders (one at +10 degress X, another at -10 X, another at +10X, +10Y), etc while animated... I have a script which CREATEs these animations (in the timeline). Each of these segments I need rendered independently - saved to certain filenames (.png, not movie). I was hoping to script that. The best I think I can do (unless you have something better) is to merge all these into one big animation (lot of extra resets and stopping Bayesian parameters) and then rename the files later based on what they were supposed to be in the first place.
Perhaps there's a way to simply export then call octane?
Thanks,
Re: How to Daz-script a render call to OctaneRender?
Posted: Tue May 28, 2013 3:05 am
by t_3
just a quick idea: you might let your script create different cameras for each angle and use the plugins cue list to switch them (means you don't need to merge camera paths which affect each other). if you in addition use animate2 to loop the object animation, it should be possible to render it in one task. if there are not hundreds of camera angles, which you would need to manually add to the cue list, this should be a faster...
Re: How to Daz-script a render call to OctaneRender?
Posted: Tue May 28, 2013 5:30 am
by jimgale
Good idea - will keep that in mind for future ones. This one, however, is for the model being turned (keeping lighting, background, etc).
Will look into the animate2 loop tho - may help quite a bit. Thx.