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How to render lightstrokes?
Posted: Fri May 24, 2013 8:17 pm
by dafassi
Hi there.
Is there a way to render lightstrokes?
Im coming from Blender and search a way to make something like this (but animated):
Maybe any way with the use of many particles and blurring them.
It should be possible to see this lightstrokes in mirroring materials also.
Re: How to render lightstrokes?
Posted: Mon Jun 10, 2013 1:59 am
by acc24ex
create geometry - add emitter to it - and make use of postprocessing bloom and glare - you can get somewhere pretty close with that - the post pro efects really come out in highly contrasted images like yours..
Re: How to render lightstrokes?
Posted: Mon Jun 10, 2013 3:03 am
by badmilk69
Light painting? i think is not possible right now.
Re: How to render lightstrokes?
Posted: Fri Jun 21, 2013 3:40 am
by Dancem
badmilk69 wrote:Light painting? i think is not possible right now.
Why not? There two ways to do that - first with multipass camera effect, and second with almost any composing software (it's much faster and more flexible, imo).

Re: How to render lightstrokes?
Posted: Fri Jun 21, 2013 2:51 pm
by dafassi
Thank you!
I´ve rendered them inside of blender using cycles. Bad thing is, that im limmited in my particlenumber. To make them mirroring each particle must be shown as geometry - my 1GB graphicscard rendered around 1.000.000 particles with this settings- more was not possible.
So i need a way to "draw light" and let it mirror on a floor.
Result with cycles is attached.