how to manage video memory...
Posted: Fri May 24, 2013 1:34 pm
the weak point of gpu render is vmem.
if scene is too big i cannot add new mem to computer, or i reduce the scene or i change vcard...
ok, how can manage the size of my scene?
how can calculate how many memory use my mesh? voxelizzation process and more?
i think that for textures is simple, i check them with uncompressed format or in photoshop and i can understand how many memory use, but about other parts of scene?
i have some way to manage this check?
if scene is too big i cannot add new mem to computer, or i reduce the scene or i change vcard...
ok, how can manage the size of my scene?
how can calculate how many memory use my mesh? voxelizzation process and more?
i think that for textures is simple, i check them with uncompressed format or in photoshop and i can understand how many memory use, but about other parts of scene?
i have some way to manage this check?