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how to manage video memory...

Posted: Fri May 24, 2013 1:34 pm
by pixelinfected
the weak point of gpu render is vmem.
if scene is too big i cannot add new mem to computer, or i reduce the scene or i change vcard...

ok, how can manage the size of my scene?
how can calculate how many memory use my mesh? voxelizzation process and more?
i think that for textures is simple, i check them with uncompressed format or in photoshop and i can understand how many memory use, but about other parts of scene?
i have some way to manage this check?

Re: how to manage video memory...

Posted: Fri May 24, 2013 4:47 pm
by bepeg4d
go to preferences/cuda device and you can find detailed information about the geometry and the textures in your scene ;)
ciao beppe

Re: how to manage video memory...

Posted: Mon May 27, 2013 11:58 am
by pixelinfected
thanks a lot :-D

Re: how to manage video memory...

Posted: Tue May 28, 2013 10:15 pm
by face_off
The Poser plugin comes with a script to compress one, some or all texturemaps, and a number of macros for removing bump maps, or converting them to texturemaps.

Paul

Re: how to manage video memory...

Posted: Wed May 29, 2013 5:24 pm
by ROUBAL
The Poser plugin comes with a script to compress one
Compression of textures is useless and leads only to loss of quality as Octane uses uncompressed images.

Re: how to manage video memory...

Posted: Wed May 29, 2013 6:50 pm
by badmilk69
Image

Re: how to manage video memory...

Posted: Wed May 29, 2013 10:17 pm
by face_off
Compression of textures is useless and leads only to loss of quality as Octane uses uncompressed images.
My apologies - I meant texture compression as in reduces the texturemap size (ie. from 2000x2000 to 1500x1500) to save VRAM.

Paul