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Multi-threading is Great!
Posted: Thu May 23, 2013 3:18 am
by BKEicholtz
I want to correct my earlier post. I noticed that there were no other complaints about 1.13 failing with Forest Pack Pro. So, I reinstalled and everything is working great! With the multi-threaded use of my 6 core (12 core with hyperthreading), my animation frames have been cut in half.. from over 2 min to a little over 1 min.
Thanks for the good work!
I am curious what the road map looks like for other new features/improvements?
Brian
Re: Multi-threading is Great!
Posted: Fri Jun 21, 2013 3:09 pm
by emihich
Please BKEicholtz.
How did you enabled Multi-threading ? , Where are the settings to tweak ?
I use a Geforce GTX 560 ti.
if Any tutorial or tip , please send me a link.
Re: Multi-threading is Great!
Posted: Fri Jun 21, 2013 11:19 pm
by BKEicholtz
Please BKEicholtz.
How did you enabled Multi-threading ? , Where are the settings to tweak ?
I use a Geforce GTX 560 ti.
if Any tutorial or tip , please send me a link.
Hello! The multi threading that I am referring to is regarding the CPU. In an animation, voxelization occurs between each frame. CPU affects the speed of this. Karba enabled Octane to use all the available CPU cores for voxelization. I imagine you are already using all of your processor multi-threading right now.
I am afraid that you would only have a small benefit if you used a faster processor. I get the impression that your single graphics card is a bigger part of your bottleneck.
Check out this link:
http://render.otoy.com/forum/viewtopic.php?f=25&t=2422
I doubt that you are having the same problem as this individual was having.
Re: Multi-threading is Great!
Posted: Sat Jun 22, 2013 9:51 pm
by emihich
Yes I am using all the cores on my CPU , you're right.
I am about to upgrade my Hardware and possibly have a dedicated video card, something faster like the GTX 690 .Thank you for your kind reply and info.