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the painter's room
Posted: Tue May 21, 2013 6:52 pm
by octanetry
with this picture I played with the new features of octane.
The intention was to create a workroom in the morning using some effect of octane.
no post production (I removed only 3 spots of noise on the chains).
render 1; 40 hours
unfortunately the image is too clean, my intention was to make it more used.
Re: the painter's room
Posted: Wed May 22, 2013 7:28 am
by 3rdeye
looks nice...just a little post work need to underexpose the scene..
Re: the painter's room
Posted: Wed May 22, 2013 5:06 pm
by Sportler
If your point was for it to look faded, why not add that in post? No reason not to. Certainly can't blame Octane for being too clean :p
Re: the painter's room
Posted: Wed May 22, 2013 7:54 pm
by octanetry
absolutely not the fault of octane
If I can, I not use post production .. ..
In this case I wanted to use only octane , so I started the project in the free time without having
a accurate idea of what I would do.
I thought a tribute to a painter but I did not use any reference image for inspire me
I say clean, because it is not very detailed and it's a bit too flat without spots ,"stripes" ,bumps , cuts, etc.
Maybe if in the future if I will change hardware I can add more detail in modeling part end in render part with octane
Currently if I use octane the pc slows down like a snail
I would like if some good artist(like E.Cerica or anyone else ) remake this work to see the final result..I am always available to switch the scene