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Carbon fibre material and tutorial request.
Posted: Sat Aug 21, 2010 3:28 am
by Necrosis
Hello!
I made a carbon fibre material with the intention to upload it to the material database, so I did. and now wen loading it it kind of crashes.
So, can anyone write me a tutorial on how to properly prepare a material macro to the live DB? It uses a texture macro for the normal mapping, and I think this is where the problem lies.
I think this looks very nice compared to the alternatives on the live DB so I decided to post it in the gallery!
So without further ado:
*Edit*
Constructive critisism is highly encouraged.
Re: Carbon fibre material and tutorial request.
Posted: Sat Aug 21, 2010 5:24 am
by ieatfish
That looks wonderful! I sure hope you can get that uploaded correctly. I uploaded a simple Clear Acrylic. All I did was make a macro, double click it, and then make my material there, connecting the output to the input of the macro.
Re: Carbon fibre material and tutorial request.
Posted: Sat Aug 21, 2010 7:34 am
by colin
i suspect the same. my guess is it's worked on - i.e. will work in future updates.
the reason i'm posting though:
wouldn't it make sense to use procedural noise instead of a texture?
edit: but yeah - i'd DEFINITELY appreciate a tutorial as well. especially one that explains the different nodes too.
Re: Carbon fibre material and tutorial request.
Posted: Sat Aug 21, 2010 3:58 pm
by tomas_p
Hi.
This is very good material. Which software use you for normal map creating?
I use shadermap pro, but I cannot get satisfactory result from that.
Thanks
Re: Carbon fibre material and tutorial request.
Posted: Sun Aug 22, 2010 10:17 am
by Nostromo
Hi Necrosis,
In theory you should have just to save the macro in the liveDB without much things to know. However it seems some people have had trouble to upload materials that contains textures so maybe that's the issue you are running into.
Could you try to save it on your disc (as an ocm file) and reload it to see if it works ?
If it does, send it to me as a PM so I can try it over here. If it doesn't send me a zip file containing an ocs with the macro in it (you will then have to pack the textures with it too).
Regards
/M
Re: Carbon fibre material and tutorial request.
Posted: Sun Aug 22, 2010 5:13 pm
by jakchit
Great looking texture, but I think it is missing the fiber strands that can be seen, that make up the carbon fiber.
Re: Carbon fibre material and tutorial request.
Posted: Mon Aug 23, 2010 10:15 am
by Necrosis
ieatfish:
Thanks mate!
Colin:
Yeah it would make more sense, I would not know how to make a procedural normal map that also looks good though...
tomas_p:
I used photoshop to make the normal map, that's the only thing in the material right now.
I used xnormal.
Nostromo:
I managed to upload a working version of it to the liveDB. I think it has to do with how large the textures are?
jakchit:
Yeah I was going to make those too, but seeing as there is allready a bit off dificulty with large textures I guess this will do for now.
Oh yeah, It's under misc and I called it CarbonFibreV2.

Re: Carbon fibre material and tutorial request.
Posted: Wed Aug 25, 2010 9:30 pm
by rob72inmo
I dont know how to upload the materials i created this tree bark macro material i right click the node save node saved it to the desktop but dont see the option to upload it and when i try to reload the node i get errors file format not recognized. How do you upload a material?
Re: Carbon fibre material and tutorial request.
Posted: Thu Aug 26, 2010 10:46 pm
by Necrosis
I will try to make a picture based tutorial on how I did it tommorow, sleepy times now.
Oh and octane seems to hate loading big texture maps (over an mb or so?) It seems atleast.
So, maybe try using a low res file?
Re: Carbon fibre material and tutorial request.
Posted: Sat Aug 28, 2010 8:06 am
by radiance
Hi guys,
If you are not saving a macro, eg a material, you can only save to disk as OCM.
therefore you much make a macro before you see the 'livedb' option when saving it.
i know it's a bit counterintuitive, but we need to add a simple way to quickly turn a material into a macro.
Radiance