ozmo3d wrote:Is all this info documented anywhere?
I really don't think I would have bought a license just yet if I had realized the limitations to this extent
Unless I'm missing something, the videos within the video section of this site certainly don't portray these limitations.
I guess I should have played with the demo a little more. That will teach me

The info is documented all around the forum, and probably all of the reviews done by others, like on vimeo and youtube..
Usually when you buy a product, first thing people show you are the limitations, come one, what do you think, still you can get results you see in the gallery..
Make the best of the program, arion render has the same limitations and is slower, and costs 799euro, and most of the unbiased rendering engines don't have lights, only light emmiters only area lights..
Make the most of your 100 euro, and learn how to use it because it's going to be a huge asset when the software gets "polished" and up to speed with inovative technology..
And this c4d to octane plugin is one of the simplest exporters for c4d to external renderer that I have used and it's fast and simple..
About the shaders: it only exports textures made from pictures right, but you can do this nice little trick, just open your preview material box inside c4d, right click on it and open in new window, then expand it to full screen and change the material preview object to "plane" so you'll have the shader rendered accross the screen, then just do the old window capture alt+prt scr button press, and load it inside photoshop or whatever and crop it out, and re use it in octane - it works nicely, tryed it with some materials of people that were default in c4d, and there were no seam marks or anything..
See octane c4d exporter does a pretty good job anyway, I know other exporters are so shitty and tyresome to convert, but inside octane you can convert all materials in a couple of minutes, it's faster to do it than in c4d..
Enjoy it man.