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iPHONE 4 pre-2.3

Posted: Wed Aug 18, 2010 5:36 pm
by ttaberna
Hi
I've been testing today the new pre2.3, modeled textured and rendered today
The render get out quite well at a res of 4096x2048 then i resized and croped.
Whe I open the .png in ps I see this marvellous vertical line as if an octane's artist heart wanted to do some minimalistic action in my render, but the line wasn't in the octane viewport.
i rendered it with my second machine with a couple of 470's for 35 mins
Model is not completed jet, details of the 3o-pin conector inside and the meshesd of speaker and mic aren't don.
The model is 950k triangles as octane sais.
Thanx for watching, C&C are welcome.
Image

Re: iPHONE 4 pre-2.3

Posted: Wed Aug 18, 2010 7:05 pm
by mlody47
The line is from rendering with 2 gpu's . Pre 2.3 has strange behaviour on multi-gpu .

1. The line in the middle of render
2. sometimes shading is wrong when using emitters and multi-gpu
( some parts of my object with texture - was rendered totaly black )

Re: iPHONE 4 pre-2.3

Posted: Wed Aug 18, 2010 8:02 pm
by kubo
I love it, really clean and nice. I could almost touch it.

Re: iPHONE 4 pre-2.3

Posted: Thu Aug 19, 2010 9:24 am
by DayVids
You forgot the case that fixes the 'non-existent' death grip problem :P

Re: iPHONE 4 pre-2.3

Posted: Thu Aug 19, 2010 10:10 am
by ttaberna
Thanx guys for the coments.
I am doing a new point of view as I model the rest of the details-Keep watching

Re: iPHONE 4 pre-2.3

Posted: Thu Aug 19, 2010 10:35 am
by ttaberna
Here you are!
This one 20 mins in only 1 470, kodak filter
Image
I have to check this plate because of the smoothing issues I'm having with it. Any ideas on how to?
TIA