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Octanerender and Cinema 4D

Posted: Tue Aug 17, 2010 5:09 am
by ozmo3d
Hi,

I am really pumped. Octane looks awesome and the demo works awesome with the demo files and I have no problem shelling out the 99euro for the license as I really want to sink my teeth into this new concept ASAP :)

I am running C4D R.11.5 (64bit) on OS X 10.6.4 + Quadro FX 4800 + Geforce GT 120 + CUDA 3.0 etc, etc.

I just have a few questions first...

What will the licensed version provide me that the demo doesn't?
Is there a C4D plugin available yet? If so, what exactly does this plugin do to bridge the gap between C4D and Octane?
Following on from the question above... As I'm running the 64bit version of C4D I am unable to use the Riptide plugin (it's only 32bit). Is the Riptide plugin needed if there is an Octane plugin for C4D?

Thanks for any info,
Rob

Re: Octanerender and Cinema 4D

Posted: Tue Aug 17, 2010 10:06 am
by radiance
licensed version allows you to change resolution, sace images, and save your project.

We have a C4D plugin that %100 identical in look/feel to the other plugins, and you can see a demo of it on our videos page (it's the maya one, but it's identical)
The plugin does'nt require riptide or any other 3rd party OBJ exporters.

Radiance

Re: Octanerender and Cinema 4D

Posted: Tue Aug 17, 2010 8:39 pm
by ozmo3d
That's awesome!

Thanks radiance. I'm now going shopping :)